Darwoth wrote:the problem with a revive mechanic is that it creates an even more zerged combat sitiation, it is bad enough now where no matter how many times i own judaism and his friends they can escape back to town unscathed if i can not run them all off right away. making it so folks can just repop a KOed player makes this far worse and would also eliminate a number of current tactics in both pvp and sieges
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Darwoth wrote:watches and satan salts are not even comparable, ***** about that is like ***** about people that use potions in any of the other games, or people that use tea in this one.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Lallaith wrote:i think we're better off without this.
some people seem to want to not have to worry about their friends being ko'd when out travelling or whatever. in my opinion, removing this with a revive feature would take away more than it would add, not to mention making things even easier for careless and foolish players. how about you make more effort not to get ko'd? Accidents do happen of course, but thats salem. I'll never forget the time i journeyed for like 5 hours on two characters and both of them ended up ko'd within a few minutes of their destination. I was pretty mad at myself for a few minutes lol. I think most people who've been around a while have had some sort of experience like this and i for one consider my salem experience the richer for it. Would not have happened if i could have revived myself. The last thing we need is for ko's to matter even less. darwoth does have a valid point about it giving even further advantage to large groups in a conflict.
Lallaith wrote:darwoth does have a valid point about it giving even further advantage to large groups in a conflict.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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