Ghosts.Ghost...and Update.

Forum for suggesting changes to Salem.

Re: Ghosts.Ghost...and Update.

Postby Dallane » Thu Feb 26, 2015 3:41 pm

Sounds fun but won't work with salem.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Ghosts.Ghost...and Update.

Postby Argentis » Thu Feb 26, 2015 4:05 pm

Dallane wrote:Sounds fun but won't work with salem.


How so?
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Postby trungdle » Thu Feb 26, 2015 4:15 pm

Argentis wrote:snip

Hmm, you could spawn right where you die, and imo if your body is screwed by a witch, you should become a ghost that roam the world looking for that witch. You can spawn with the tracking info leading to that witch. If you managed to kill the witch via curses, you can inherit again. Then your heir can burn your body and put it into a crypt (or something more expensive) to pay respect.
Otherwise, you are able to roam the world for 3 days and wreck havoc.
Of course in order to become a ghost you have to be worthy first. Maybe 50 Perennial Philosophy.
Then we also have to limit the actions a ghost can take, like walking through terrain, fences, into claim, can carry scents and put them down for people to see, can leave a track that people can follow (to lead to your dead body) but can't look into things, loot, interact, can only chat with their killer or the one with skills, every time they commit crimes (tresspassing, cursing) their time on earth decrease etc...
If you died and scalped like normal nothing happen. How is that?
Last edited by trungdle on Thu Feb 26, 2015 4:21 pm, edited 1 time in total.
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Re: Ghosts.Ghost...and Update.

Postby Zdzichu9345 » Thu Feb 26, 2015 4:19 pm

Argentis wrote:
Zdzichu9345 wrote:1st think Ok soo normal ghost would be ,,killed'' by Witch, or if that's ,,evil'' ghost priest for ,,money'' can ,,kill him''
2nd think When you will destroy ghost ,,claim'' - grave, crypt it will automaticly kill a ghost :P.
what do you think?


1st thought: How exactly would a witch or the priest kill a ghost? It shouldn't be too easy nor too hard. (even paying 10k to the priest to permakill a ghost would be too easy in my opinion). Perhaps you should "feed" either a spell or the priest with ghost scents. And when the spell or the priest have enough of them they can perform an exorcism. Ghost scents would be left by the ghost randomly and when performing bad deeds thus adding a time limit for how long a ghost can exist (if you leave scent when walking for example it would seriously limit how far you can go forage and stuff without risk). Perhaps a new skill should be added to be able to see those scents when tracking is active.

2nd thought: I like that one but I have a few concerns. First, where do these claims spawns? Is it at the location of death (which would make sense but would make it impossible to be a ghost if you died in providence and there would be an issue with overlapping structures)? Is it random (then you would be screwed if you spawn in a crappy location)?


1st - right
2nd - Ghost would to create from ,,energy'' or for free one ,,claim'' for him where he wants.
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Re:

Postby Zdzichu9345 » Thu Feb 26, 2015 4:24 pm

trungdle wrote:
Argentis wrote:snip

Hmm, you could spawn right where you die, and imo if your body is screwed by a witch, you should become a ghost that roam the world looking for that witch. You can spawn with the tracking info leading to that witch. If you managed to kill the witch via curses, you can inherit again. Then your heir can burn your body and put it into a crypt (or something more expensive) to pay respect.
Otherwise, you are able to roam the world for 3 days and wreck havoc.
Of course in order to become a ghost you have to be worthy first. Maybe 50 Perennial Philosophy.
Then we also have to limit the actions a ghost can take, like walking through terrain, fences, into claim, but can't look into things, loot, interact, can only chat with their killer or the one with skills, every time they commit crimes (tresspassing, cursing) their time on earth decrease etc...
If you died and scalped like normal nothing happen. How is that?


That don't sound good for me. Ghost isn't for ,,kill'' a person who killed you but to make him game ,,harder'' debuffing him 1/2/3 times per day if you have time, matter is to get a new life as ghost with new possibilites and to try something new.
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Re: Ghosts.Ghost...and Update.

Postby trungdle » Thu Feb 26, 2015 4:26 pm

Mmmmkay...
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Re: Ghosts.Ghost...and Update.

Postby Potjeh » Thu Feb 26, 2015 4:27 pm

I think ghosts as portrayed in Supernatural (TV show) would work well in Salem. Bound to an object (usually the ghost's former body) and can only manifest close to it, salt or iron can temporarily disperse them but can't kill them, to truly get rid of a ghost you have to find it's magic object, salt it and burn it.
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Re: Ghosts.Ghost...and Update.

Postby Dallane » Thu Feb 26, 2015 5:03 pm

Argentis wrote:
Dallane wrote:Sounds fun but won't work with salem.


How so?


Maybe you should read what the lead dev posted. There is no fear of death if you just keep playing. It doesn't fit in this game.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Ghosts.Ghost...and Update.

Postby Icon » Thu Feb 26, 2015 5:06 pm

Not so much for providence, but something like this on expedition servers might be cool. Since they would be timed, so to speak, it would give people who died on the expedition a chance/reason to continue until the expeditions end
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Re: Ghosts.Ghost...and Update.

Postby Argentis » Thu Feb 26, 2015 5:11 pm

Dallane wrote:
Argentis wrote:
Dallane wrote:Sounds fun but won't work with salem.


How so?


Maybe you should read what the lead dev posted. There is no fear of death if you just keep playing. It doesn't fit in this game.


Then we should remove alts. Imo there is no fear of death or commiting crimes if you can permaspawn crime alts as easily as pissing in a bucket (and yes I do have crime alts and they are easy to make). Ghosts wouldn't remove the fear of death it would just give you a bit more time to roam Salem before you need to create a new character. With what I proposed you would leave scents wherever you go and eventually (in a matter of days, weeks, or perhaps a few months if you are lucky and live in a remote location) your ghost will get exorcised.
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