
Rip up is well possibly used by less than 1% of the players intentionally, ever.
Rip up is well possibly used (intentionally, and not interrupted) in less than 0.1% of all field interactions.
It would be much more efficient, if it was not there in the first place.
Yet there is "inspect", too, which actually is useful, so the menu is needed, and a simple single click action would not be possible here.
(Meaning to remove the whole menu and make rightclick = harvest, which would reduce the work of harvesting a field by 1 click, which would add up big time counting all that players and fields...)
So the bottom line is, just leave it as it is.