Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Feb 13, 2015 6:43 am

might be that you're having difficulty connecting to the github server, and are not able to download the client most of the time. That said, I don't really know what could cause it.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Custom client by Latikai, building on Ender's client

Postby mrmay87 » Sat Feb 14, 2015 8:43 am

Don't know what could be going wrong here but as I try to log in with your client I get this:


java.lang.ExceptionInInitializerError
at haven.GameUI.<init>(GameUI.java:141)
at haven.GameUI$$_.create(GameUI.java:121)
at haven.Widget.makechild(Widget.java:246)
at haven.UI.newwidget(UI.java:175)
at haven.RemoteUI.run(RemoteUI.java:71)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Thread.java:695)
Caused by: java.util.regex.PatternSyntaxException: Unknown look-behind group near index 10
\$(?<tag>hl)\[(?<val>[^\[\]]*)\]
^
at java.util.regex.Pattern.error(Pattern.java:1713)
at java.util.regex.Pattern.group0(Pattern.java:2505)
at java.util.regex.Pattern.sequence(Pattern.java:1806)
at java.util.regex.Pattern.expr(Pattern.java:1752)
at java.util.regex.Pattern.compile(Pattern.java:1460)
at java.util.regex.Pattern.<init>(Pattern.java:1133)
at java.util.regex.Pattern.compile(Pattern.java:823)
at haven.ChatUI.<clinit>(ChatUI.java:64)
... 7 more
Image
User avatar
mrmay87
 
Posts: 265
Joined: Tue Jan 27, 2015 1:50 am

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Feb 14, 2015 11:21 am

update your java. You are running java 6, but the client requires 7 or higher.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Custom client by Latikai, building on Ender's client

Postby mrmay87 » Sat Feb 14, 2015 11:49 am

will do, appreciate the reply
Image
User avatar
mrmay87
 
Posts: 265
Joined: Tue Jan 27, 2015 1:50 am

Re: Custom client by Latikai, building on Ender's client

Postby EnderWiggin » Sat Feb 14, 2015 7:11 pm

Kandarim wrote:update your java. You are running java 6, but the client requires 7 or higher.

I have changed regexes to be compatible with java6, so if you merge this crash should disappear.
User avatar
EnderWiggin
 
Posts: 339
Joined: Wed Aug 01, 2012 9:12 am
Location: Ukraine

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Feb 15, 2015 9:11 am

EnderWiggin wrote:
Kandarim wrote:update your java. You are running java 6, but the client requires 7 or higher.

I have changed regexes to be compatible with java6, so if you merge this crash should disappear.


cheers!
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Custom client by Latikai, building on Ender's client

Postby hitori » Sun Feb 15, 2015 3:13 pm

EnderWiggin wrote:
Kandarim wrote:update your java. You are running java 6, but the client requires 7 or higher.

I have changed regexes to be compatible with java6, so if you merge this crash should disappear.


Thank you!!!!!!!!!!
User avatar
hitori
 
Posts: 201
Joined: Sat Nov 17, 2012 6:02 pm

Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Tue Feb 17, 2015 6:00 pm

Using your client, loving it! :-)

Humbly requesting 2 things, please:

1.) Add a counter to the bottom bar of the inventory (just right of the weight display I'd say), that displays how many items there are in your inventory, would be sooo cool, and probably not that difficult!

2.) Can you maybe revert the new, trollish behaviour of certain things client sided?
Like bricks going back into a kiln, or dehydrated flowers going into a destiller...
Would be cool to have an option for each container to exclude all but the desired material to be processed when filling them with SHIFT-mouseWheel.
I honestly don't know how much work that would be, but I guess it can't be that hard, as you can only open one container at a time.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Latikai, building on Ender's client

Postby EnderWiggin » Tue Feb 17, 2015 6:17 pm

Taipion wrote:2.) Can you maybe revert the new, trollish behaviour of certain things client sided?
Like bricks going back into a kiln, or dehydrated flowers going into a destiller...
Would be cool to have an option for each container to exclude all but the desired material to be processed when filling them with SHIFT-mouseWheel.
Try ALT+SHIFT+Click on items you want to put there, it might be just what you want.
User avatar
EnderWiggin
 
Posts: 339
Joined: Wed Aug 01, 2012 9:12 am
Location: Ukraine

Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Tue Feb 17, 2015 6:37 pm

EnderWiggin wrote:
Taipion wrote:2.) Can you maybe revert the new, trollish behaviour of certain things client sided?
Like bricks going back into a kiln, or dehydrated flowers going into a destiller...
Would be cool to have an option for each container to exclude all but the desired material to be processed when filling them with SHIFT-mouseWheel.
Try ALT+SHIFT+Click on items you want to put there, it might be just what you want.


No, thanks, I know that, and it is slower, you might not notice it when you unload and refill a single kiln or so, but when you do that for many containers in a row, it does make a difference.

JC is constantly changing the behaviour of containers and items so that you "may put them back", which looks nice at first, but is a troll in the end.

Imagine 20 drying frames in a row, try unloading and refilling them with alt-shift-click and with scrolling, you gotta ...notice a difference. ;)

As it looks, this "you can put it back" behaviour will be the case for everything soon, so the requested option will become even more useful sooner or later.

Right now, the most useful part would be this option for steam destillers, so you can scroll to exchange the content, that would be 2 mouse-moves less per destiller, thats a lot.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

PreviousNext

Return to Artifice & Arcana

Who is online

Users browsing this forum: No registered users and 4 guests