pestilence123 wrote:What was wrong with meatsmokers, why one meatsmoker now requires highend skills and a week of the furnace work?
Toorimakun wrote:
smoked meat don't make sense since they have been nerfed.
JohnCarver wrote:Juzeppe wrote:I do have a feeling that soil digging artifacts are not giving the bonuses at least I don't see any difference with +120 soil dinging and with +0 soil digging ...
This might be true. Soil digging and archaelogy are next on our list so that entire system will be getting a rework I believe. We will know more in a few days when the next roadmap update is live.
pestilence123 wrote:What was wrong with meatsmokers, why one meatsmoker now requires highend skills and a week of the furnace work?
Juzeppe wrote:JohnCarver wrote:Juzeppe wrote:I do have a feeling that soil digging artifacts are not giving the bonuses at least I don't see any difference with +120 soil dinging and with +0 soil digging ...
This might be true. Soil digging and archaelogy are next on our list so that entire system will be getting a rework I believe. We will know more in a few days when the next roadmap update is live.
Any updates on this?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:What exactly is the issue with Meatsmokers now?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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