Feb. Patch Bugs (that even the smartest people could miss)

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Argentis » Sat Feb 07, 2015 9:10 pm

Crispy Crickets weighs more than the Dead Cricket.
Corn on a Cob weighs 1Kg???
Removing Pinecone scales adds 10g.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Heffernan » Sun Feb 08, 2015 1:59 am

dont know if srs wanted but when you have a toolbelt and hold a tool and theres a spot in the toolbelt the tool weights more then in the toolbelt, should have reduced weight when you hold it and it has a spot in the toolbelt
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby alprice » Sun Feb 08, 2015 2:08 am

Can you check removing tea from a barrel from inside the house. I can do it outside but not inside the house. Odd.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby alprice » Sun Feb 08, 2015 2:14 am

I open the shed to click items from my back pack and they go in the inventory. Same happens when I click from inventory to shed. All items need to be in inventory and then back pack closed to move items to the shed. Is this intended?
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sun Feb 08, 2015 2:42 am

alprice wrote:I open the shed to click items from my back pack and they go in the inventory. Same happens when I click from inventory to shed. All items need to be in inventory and then back pack closed to move items to the shed. Is this intended?


There was a fair number of times I wanted to switch items into my backpack with shift click. Most notably when I was trying to do weight intensive things like board piles. At those times I found shift clicking between my two inventories was a very nice thing. Arguably interacting with sheds was nice too, but it was a simple close of the backpack to enable that functionality as well. In the end I thought it best to leave it as it was.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby alprice » Sun Feb 08, 2015 3:01 am

It's all good. Was just checking. Plz look into the barrel thing I posted. Appreciated!
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Magubba » Sun Feb 08, 2015 4:08 am

When i try put Woodblock/Board in Finery Forge system display msg "The finery forge must be filled with fuel before lighting" oO
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Flink » Sun Feb 08, 2015 4:47 am

thats cuz it need coal ;o
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Murphy » Sun Feb 08, 2015 1:38 pm

Much like being invisible or having the stars still dancing around your head after spawning at your homestead, I just blew myself up and the torch that I unequipped after respawning was still being held by my character and it was casting an area of light. I also had the stars dancing, so that might be related. I'm not sure if this is new at all, but I didn't see it before.
Wanted to provide a screenshot of my empty handslot and the character holding the torch, but ***** a key and did a combat move, which fixed it.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Argentis » Sun Feb 08, 2015 1:43 pm

Murphy wrote:Much like being invisible or having the stars still dancing around your head after spawning at your homestead, I just blew myself up and the torch that I unequipped after respawning was still being held by my character and it was casting an area of light. I also had the stars dancing, so that might be related. I'm not sure if this is new at all, but I didn't see it before.
Wanted to provide a screenshot of my empty handslot and the character holding the torch, but ***** a key and did a combat move, which fixed it.


It's a graphical bug. It's fixed as soon as you character animations change (except walking) or when you enter a new area (Mine, building, etc...).
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