Feb. Patch Bugs (that even the smartest people could miss)

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Yes » Sat Feb 07, 2015 3:08 am

When you chip rubble, the client prioritizes the metal axe that is in your tool belt and not your pickaxe. Even if your pickaxe is equipped.
Last edited by Yes on Sat Feb 07, 2015 3:08 am, edited 1 time in total.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Feb 07, 2015 3:08 am

Yes wrote:When you chip rubble, the client prioritizes the metal axe that is in your tool belt and not your pickaxe.


Indeed. Will be fix'd next restart.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Dammit » Sat Feb 07, 2015 3:34 am

Seems mine supports fail to support. Reloaded my mine to find a cave in appeared out of nowhere, around a support. Quite annoying to say the least..

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Feb 07, 2015 3:40 am

Oh yes.

A single (non store) mine support "can" technically fail.

Two in range will never fail. One will rarely rarely rarely fail.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Heffernan » Sat Feb 07, 2015 3:50 am

when you throw a boomstick on the floor and its not picked up it just goes out, instead it should explode and ko near people shouldnt it?
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Feb 07, 2015 4:28 am

Heffernan wrote:when you throw a boomstick on the floor and its not picked up it just goes out, instead it should explode and ko near people shouldnt it?


No.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby alprice » Sat Feb 07, 2015 4:31 am

I can't un equip my tool belt with items in it. I thought his was fixed to be able to un equip it??
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Feb 07, 2015 4:32 am

nope. Can't unequip it now since it would allow for mass storage of tools in inventories full of toolbelts.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby alprice » Sat Feb 07, 2015 4:33 am

Ok understood, thanks
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Yes » Sat Feb 07, 2015 4:48 am

Opening a steam distiller that is inside an alchemy table still closes journeyman toolbelt window.

JohnCarver wrote:nope. Can't unequip it now since it would allow for mass storage of tools in inventories full of toolbelts.

The message "The Journeyman Toolbelt must be empty to be unequipped." writes 2 times.
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