though id make a special thread for all graphic modification problems
i use the Salem Layer Utility, and i get to decompile all files with
(slu:run :mode :da :args '("res/gfx/terobjs/" "decoded/gfx/terobjs/") )
now i get alot of folders with /mesh/ /neg/ /vbuf/ but i dont get any folder called /img/ or anything else containing texture files?