February patch warnings

Announcements of major changes to Salem.

Re: February patch warnings

Postby alprice » Mon Jan 26, 2015 6:50 pm

I am happy waiting till next month. I have re read a bit of this thread and I still want to know if the copper nodes we have now will turn into a regular mine node after patch or will we still have the two different ones?
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Re: February patch warnings

Postby JohnCarver » Mon Jan 26, 2015 7:50 pm

Copper nodes will be regular nodes after the patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: February patch warnings

Postby Rifmaster » Mon Jan 26, 2015 7:55 pm

JohnCarver wrote:Copper nodes will be regular nodes after the patch.

That means we can get copper and everything else from one mine right?
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Re: February patch warnings

Postby JohnCarver » Mon Jan 26, 2015 7:56 pm

For at least the initial implementation.

We might use the idea of 'other minesnodes' later in the future but they wont' be for finding ore in the same way.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: February patch warnings

Postby Pildream » Mon Jan 26, 2015 8:08 pm

JohnCarver wrote:We have considered these things. The reality is that we feel that the combination of characters being more expendable, and gluttony into the 400+ range becoming more difficult that biles are actually lower than what we balanced. The systems were balanced around 1,000 biles. Right now players are slowing their advancement much sooner than this. As such, we feel we have room to give and allowing players to make bigger sessions that result in multiple points for longer is something we dont see as a negative thing.


Gluttony is getting ridiculous, it is tiring making all this amounts of food and thus not fun . also 1000 is insanity.
I would like to suggest glutting ONLY from the tables and not inventory ( and of course implement a new noob item for people with no access to tables like picnic basket ) .

apart from this thanx for the hard work on the mining patch and for not trashing existing mines. :)
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Re: February patch warnings

Postby Arkadion » Mon Jan 26, 2015 8:50 pm

JohnCarver wrote:Copper nodes will be regular nodes after the patch.


Will the existing copper boulders suffer any changes?
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Re: February patch warnings

Postby JohnCarver » Mon Jan 26, 2015 8:55 pm

Arkadion wrote:
Will the existing copper boulders suffer any changes?


Probably.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: February patch warnings

Postby JohnCarver » Mon Jan 26, 2015 8:56 pm

Pildream wrote:Gluttony is getting ridiculous, it is tiring making all this amounts of food and thus not fun .


Then stop doing it. its a sandbox, do what makes you happy. You don't' like being the strongest around, then go dig some holes, or build something cool. Whatever makes you happy.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: February patch warnings

Postby Pildream » Mon Jan 26, 2015 9:46 pm

JohnCarver wrote:
Pildream wrote:Gluttony is getting ridiculous, it is tiring making all this amounts of food and thus not fun .


Then stop doing it. its a sandbox, do what makes you happy. You don't' like being the strongest around, then go dig some holds, or build something cool. Whatever makes you happy.


I 'm just suggesting what i think would better the experience, quality over quantity. i am not criticizing, just telling how i think the gluttony system would get better in my opinion.

using specific items for gluttony like lunch box, simple table, old style table and feasting table only would limit the sessions to a reasonable amount, their sizes could also be modified to fit the intended gluttony limits
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Re: February patch warnings

Postby JohnCarver » Mon Jan 26, 2015 9:50 pm

Perhaps. But there comes a point where the 'gobble points' stop being a thing and too often people are using micro sessions anyway. I'd much rather let the size of a glutton session scale better with the imagination and dedication of the player who enjoys that much preparation.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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