The 'Stall Tax' system of 'Authority Farms' is Game Breaking

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Sat Jan 24, 2015 4:48 pm

they dont "destroy stuff" because i am not a newb with no braziers like they are used to dealing with. as such they would get combat trialed the next day and lose the numerous 200+ stat characters that would be required for an attempt on said task like last time, not that they would be able to get through my perimeter anyway with me defending it and in a day or three when i complete my perimeter brick to go along with the inner perimeters those characters would need to be 350+

lot to lose for a shot at some timber piles :lol: :lol: :lol:
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Necrobane » Sat Jan 24, 2015 4:56 pm

Darwoth wrote:they dont "destroy stuff" because i am not a newb with no braziers like they are used to dealing with. as such they would get combat trialed the next day and lose the numerous 200+ stat characters that would be required for an attempt on said task like last time, not that they would be able to get through my perimeter anyway with me defending it and in a day or three when i complete my perimeter brick to go along with the inner perimeters those characters would need to be 350+

lot to lose for a shot at some timber piles :lol: :lol: :lol:


When its time to stop posting ****, darwat???
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Heffernan » Sat Jan 24, 2015 5:42 pm

Necrobane wrote:
Darwoth wrote:they dont "destroy stuff" because i am not a newb with no braziers like they are used to dealing with. as such they would get combat trialed the next day and lose the numerous 200+ stat characters that would be required for an attempt on said task like last time, not that they would be able to get through my perimeter anyway with me defending it and in a day or three when i complete my perimeter brick to go along with the inner perimeters those characters would need to be 350+

lot to lose for a shot at some timber piles :lol: :lol: :lol:


When its time to stop posting ****, darwat???


it was time to stop posting before he even started..
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Kaios » Sat Jan 24, 2015 6:03 pm

hello

is it time for me to kill this thread yet??
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Dallane » Sat Jan 24, 2015 6:05 pm

Kaios wrote:hello

is it time for me to kill this thread yet??


Never
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Sat Jan 24, 2015 7:58 pm

Procne wrote:
The conflict seems to have escalated to a point where you should be destroying stuff, not just pooping. If you have a waste claim for 2 days now then why are the walls on the vclaim's border a problem?


This. The argument the town is 'empty' is clearly unfounded as it is quite clear they havn't seen the inside if they are worried about another set of perimeter walls.

It is quite interesting to see that they bested Darwoth though, if even for a minute. So now it comes down to a war of attrition. Unless of course Darwoth does angers them enough for them to break in and take this to the next level. However, I think Darwoth's point stands, in order for them to break into that base and 'finish' him off they would be putting their entire crew at risk of a TBC.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Sat Jan 24, 2015 8:32 pm

JohnCarver wrote:they bested Darwoth



lol not really, 15 unemployed ***** build authority objects faster than 1 person. it is not a matter of being "bested" at anything but simply math, it is also a matter of my own apathy and laziness on building base defenses which is the reason i am self challenging of current, to disallow them the use of the exploit they attempted last time as without that they have not been able to keep a challenge up for more than an hour or two once it kicked in despite having 3 - 6 droolcups guarding it. once again 80% of the authority drained over the past days is self inflicted to prevent them from sploiting on me.

in any case my point as i stated a month and a half ago when i killed them all on patch day for trying to take the top slot then was that i would ramp up authority objects until the top slot was no longer profitable, which is all a single person can hope to achieve in the long run when fighting the entire server as i have no interest in building rocks 12 hours a day :lol: :lol:
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Necrobane » Sat Jan 24, 2015 8:33 pm

What darwoth do: *****

what KKK do: deal

:lol:
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Sat Jan 24, 2015 8:34 pm

Necrobane wrote:i know nothing of this servers history or the players involved, darwoth also killed me after i ran my mouth on the forum for a month



indeed!
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Necrobane » Sat Jan 24, 2015 8:38 pm

Darwoth wrote:

indeed!


oh no!!! you killed me with 40 biles while i was afk and with no clothes!!! what can i do now :(((((((((((( you are so stronk!! plz dont keel me
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