The 'Stall Tax' system of 'Authority Farms' is Game Breaking

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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby pistolshrimp » Thu Jan 22, 2015 9:56 pm

JohnCarver wrote:I think its pretty safe to say that the 'colonies' were 95% unbuilt land that was 'claimed' and then slowly built on over time. It was ACTUALLY intended that players would walk over the message that 'this is owned by town xyz, and then wander around for another 10-20 minutes just to find where the 'buildings' actually are. So what we have today is a very small fraction of where I hope this will one day lead.


[nerding]
Well ignoring the indigenous (as was the case for many colonists) inhabitants, JC is mostly correct here. Except I'd say it was closer to 99.9%. If you read the land transfers of the time so much of it was purchased long before it was 'used'. A lot of trouble was caused by this as the land would be sold and then sold again to different parties who 50 years later would HOB it up over who actually owned what. Just look at map of what the colonies themselves claimed was theirs. Rhode Island had maybe three towns and claimed hundreds of miles of land.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby JohnCarver » Thu Jan 22, 2015 10:22 pm

Indeed. it is expected that players won't have sprawling areas of unused pclaim. But I see no harm in sprawling areas of unused town claims. Upkeep on towns was reduced for this exact reason.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby MagicManICT » Thu Jan 22, 2015 10:42 pm

Claeyt wrote:Is that really what you want us to do with this mechanic? Make bigger 'Authority Farms'?


Obviously. If you want to "break the system," get up and do it. Theorycrafting only goes so far. You have to test a theory to see if actually makes sense, otherwise, we can toss your thought process onto the shelf along with millions of other untested theories.

Then again, maybe it's working exactly as intended. If that's the case, you have to put forth your best effort to try and knock down these "top 10." If, after several attempts at nobody being able to do it, maybe then you have proven your point that the system is broken.

to note: they may be getting thousands of silver a day from the system, but that only pays for so much expansion. I really couldn't tell you where the equilibrium of the numbers lie without digging into mechanics I could give a rat's ass about, anyway.

JohnCarver wrote:Indeed. it is expected that players won't have sprawling areas of unused pclaim. But I see no harm in sprawling areas of unused town claims. Upkeep on towns was reduced for this exact reason.

Well, the king always did have his "private" hunting grounds nobody was supposed to trespass on without permission. Those caught trespassing and poaching could be hung. This is America, though. Nobody in America is supposed to have huge swathes of unused land fenced off so nobody else can use that land. ¦]
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Lallaith » Fri Jan 23, 2015 2:18 am

JohnCarver wrote:
The mechanic itself is hyper interesting for everybody who is using it. It is boring for those who don't have god powers to watch, and don't care to participate themselves.



I'm using it and i find it overall really boring and not interesting. So obviously not everybody. The small dramas of yesterday were nice but still a long way from being enough to make me like the mechanic. It seems to me this mechanic is just not to the tastes of a lot of players.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Darwoth » Fri Jan 23, 2015 9:39 am

yeah i bet you dont like it after you and your circlejerk just wasted another evening for nothing when your cheese tactics did not work out for you, see ya tomorrow tards :lol: :lol: :lol:
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Inotdead » Fri Jan 23, 2015 9:52 am

JohnCarver wrote:Indeed. it is expected that players won't have sprawling areas of unused pclaim. But I see no harm in sprawling areas of unused town claims. Upkeep on towns was reduced for this exact reason.


Feels like feudalism.
Claim land, get authority, rule vassals, obey your liege.
We already have succession laws too.
The only thing left is the political wedlock and we are good to go. :D
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Judaism » Fri Jan 23, 2015 12:17 pm

So Darwoth is poopclaiming himself now, that makes it so that we cannot poopclaim him anymore since only 1 poopclaim can be placed per town.

Just giving you guys a little update, hopefully it helps you understanding this mechanic a little bit more so that your opinions about it will be more acurate.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby LOMS » Fri Jan 23, 2015 12:32 pm

Judaism wrote:So Darwoth is poopclaiming himself now.


:lol: :lol: :lol: ROFL
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Scilly_guy » Fri Jan 23, 2015 12:59 pm

JohnCarver wrote:Indeed. it is expected that players won't have sprawling areas of unused pclaim. But I see no harm in sprawling areas of unused town claims. Upkeep on towns was reduced for this exact reason.


I suggested having a third type of claim a little while ago, the Province, they would cost a massive amount of silver to setup, but the smallest would cover a massive area. Expansion would either require rare items as construction materials or lots of small border posts that are just time consuming to build. The only thing a province would do is say "You are now entering _____". Destroying a border post would leave a scent.
This would mean several towns could be swallowed up by a province, meaning more conflict and/or more working together, it would be easier to find towns as you would be more likely to come across a Province, and there would be an in game freely published list of Provinces, their capital, and member towns.
The stall taxes could be distributed to the capitals of the largest provinces. You would be unable unwise to build walls around the edge of a Province as there is no waste protection so anyone strong enough could knock it down.

But what do I know.
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Re: The 'Stall Tax' system of 'Authority Farms' is Game Brea

Postby Claeyt » Fri Jan 23, 2015 1:01 pm

Judaism wrote:So Darwoth is poopclaiming himself now, that makes it so that we cannot poopclaim him anymore since only 1 poopclaim can be placed per town.

Just giving you guys a little update, hopefully it helps you understanding this mechanic a little bit more so that your opinions about it will be more acurate.

See JC, this is broken. Make it so more than one poop claim can be put on a town and make it so they can be built 5 or 10 hexes off the townclaim to get away from them being able to just fence to the town border.

It may be interesting to those using it but the problem is that the reward for the top 3 teams is too high. thousands of silver a day is too much. It would be fine if it was a closed system but they're using the silver to affect the play of other towns. Donut towns for TbC's and Waste claims will still happen as long as the top factions have silver to throw away.

Towns should be more than just authority. We need to promote towns with more people.
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