Vibe wrote:All game design that forces the player to log in to the game every X hours should be removed from the game. It doesn't add to difficulty at all while it only severly hurts hermits.
they should make friends
Vibe wrote:All game design that forces the player to log in to the game every X hours should be removed from the game. It doesn't add to difficulty at all while it only severly hurts hermits.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Vibe wrote:All game design that forces the player to log in to the game every X hours should be removed from the game. It doesn't add to difficulty at all while it only severly hurts hermits.
they should make friends
Potjeh wrote:And who says that every hermit must have every industry? What's the point of forming communities then?
Tonkyhonk wrote:errr i believe hermits can make friends as hermits too...
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Vibe wrote:Dallane wrote:Vibe wrote:All game design that forces the player to log in to the game every X hours should be removed from the game. It doesn't add to difficulty at all while it only severly hurts hermits.
they should make friends
So basically omit a playstyle? Some people like to be hermits. And even if not hermits, what happens if a village has 3 members and all 3 members go on a 1 week vacation or just want to take a few days off the game? Their whole animal farm dies? That's some seriously bad game design.
Things like steel or silk production from H&H that requires you to log in every few hours is terrible. I do hope they avoid such mechanics as much as they can in this game.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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