February patch warnings

Announcements of major changes to Salem.

Re: January patch warnings

Postby Angus » Wed Dec 31, 2014 10:04 pm

I am really liking all the witchcraft additions even if they are an unknown mechanic and far to expensive for 95+% of the population. My question is will there ever be or are there any future plans for witch hunters or clergy. Not that they would have special protections from witches but enhanced finding, healing and torture to reduce powers / find other coven members, ect. To me Salem should be a multi class system - the common citizens, thieves, rangers, murders, witches and clergy.

and one last comment: lewting lean-to's and thus a persons personal bodily possessions is fine, but once a pclaim is set it seems items on body (not inventory) should be safe. but maybe i'm not completely understanding the mechanic as I don't bother griefing newer players.
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Re: January patch warnings

Postby JohnCarver » Wed Dec 31, 2014 10:07 pm

There will a system to 'hunt' witches once we finish their implementations or get closer to it. It will still be semi-required for the witch to be careless in her dealings though.

As for the equipment panel not being lootable. Not necessarily an option as players would just 'alt vault' with claimstones.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: January patch warnings

Postby HasseKebab » Wed Dec 31, 2014 10:46 pm

instead of destroying the skeletons, could we make graves instead and bury them?

coz y'know.. roleplaying reasons
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Re: January patch warnings

Postby grapefruitv » Wed Dec 31, 2014 11:13 pm

Grave robbery sounds like something a witch wouldn't hesitate to do.
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Re: January patch warnings

Postby HasseKebab » Wed Dec 31, 2014 11:16 pm

But in order to do that you would need to siege a town and be in danger of trial by combat.
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Re: January patch warnings

Postby Nektaris » Wed Dec 31, 2014 11:18 pm

HasseKebab wrote:instead of destroying the skeletons, could we make graves instead and bury them?

coz y'know.. roleplaying reasons


And here we are again, proposing tedious and not really useful mechanics...
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: January patch warnings

Postby JohnCarver » Wed Dec 31, 2014 11:31 pm

Yes we would like to have a Burial mechanic. We will see if we can get one that we like in time for the next patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: January patch warnings

Postby Barny » Thu Jan 01, 2015 6:58 am

Can we hope what the witches will have a positive way of power, create some items/artifact/potion for a good deeds. Or only destructive direction for a bad boys?
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Re: January patch warnings

Postby Michael » Thu Jan 01, 2015 8:51 am

Barny wrote:Can we hope what the witches will have a positive way of power, create some items/artifact/potion for a good deeds. Or only destructive direction for a bad boys?

From stocking up on Tears:
JohnCarver wrote:Witches may now make Hydrukey Patties, Limebone, Flying Dross Monster, Tearful Roses, and Rat Teams.
Witches may now make Rat Swatches, Rat Cloth and Rat Capes.

Go and make these for people who dont have witchcraft. TA'DUHH you just helped people with your witch powers!
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Re: January patch warnings

Postby Barny » Thu Jan 01, 2015 9:16 am

Michael wrote:..

You right.. but all of that item not very useful, probably almost useless, for most pilgrims.
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