Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby pistolshrimp » Tue Dec 23, 2014 11:10 pm

MarpTarpton wrote:
pistolshrimp wrote:
JohnCarver wrote:Roadmap updated. Nothing much to add except Shipwreck Island is now known as Tutorial Camp. The details of this experience are becoming more hashed out and it is ceasing to be an 'island' based tutorial and moving to a different 'theme'.


Concentration Camp theme for jews noobs.

Not the same way I would have gone, but hey you're the dev.


It will aesthetically involve an appropriate issue that occurred during the period in which Salem is intended to reflect. However, the new concept solves other issues and will likely promote the same level of tutorial-esque integration the game needs for new players. The decision comes after having been lobbied by a group of sympathizers for individuals marooned on desert islands. Their impassioned pleas touched our hearts and prompted the change.


I was only making an inappropriate joke. I think current conditions are a notch or two too high for new players so I think the tutorial, whether it be an island or a camp or whatever is a great idea. I always thought Ryzom had an interesting tutorial dynamic set up.
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Re: Development Roadmap

Postby tweenprinc3ss » Tue Dec 23, 2014 11:14 pm

I have thought many times about how impacting it could be to have a player run faction that builds a town near Prov and takes in noobs to teach them the ropes. Some may stick around and join, some may move on. Something like this would be very interesting, however not that easy to pull off..
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Re: Development Roadmap

Postby JohnCarver » Tue Dec 23, 2014 11:15 pm

tweenprinc3ss wrote:I have thought many times about how impacting it could be to have a player run faction that builds a town near Prov and takes in noobs to teach them the ropes. Some may stick around and join, some may move on. Something like this would be very interesting, however not that easy to pull off..


I do believe the current system for crimes does make such a thing 'possible' if the players indeed want it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby HolyLight » Sun Dec 28, 2014 3:18 pm

I am curious as to when we are going to be moving away from leanto's and claimstones, and have actual beds we can HS to inside houses.

Resting in a bed over night will also grant XYZ buffs the next day, like a "Well rested" Perk.

So we can build an actual house and use it AS A HOUSE (not just for storage), in which we can all live inside, and not need multipul leanto's in a row, or multipul claimstones within a village.

EDIT: Since the Arson update this suggestion(Which i made years ago) becomes alot more feasible, as you can no longer just dismantle a house wrecking everything inside.
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Re: Development Roadmap

Postby tweenprinc3ss » Sun Dec 28, 2014 6:23 pm

HolyLight wrote:EDIT: Since the Arson update this suggestion(Which i made years ago) becomes alot more feasible, as you can no longer just dismantle a house wrecking everything inside.


Im pretty sure wrecking a house became a lot more time consuming since arson is required.
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Re: Development Roadmap

Postby anfros » Sun Dec 28, 2014 6:52 pm

tweenprinc3ss wrote:
HolyLight wrote:EDIT: Since the Arson update this suggestion(Which i made years ago) becomes alot more feasible, as you can no longer just dismantle a house wrecking everything inside.


Im pretty sure wrecking a house became a lot more time consuming since arson is required.

Which is exactly what he said
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Re: Development Roadmap

Postby HolyLight » Sun Dec 28, 2014 7:02 pm

All sorts of fun things could happen from this.

Like for a witch, having a doll attuned to a player that is hidden inside the room in which their bed resides in, allows the witch to do naughty things to them why they are offline / sleeping in the bed, and not just when they are afk and such in game. (Even hide the doll under the bed)

Now just need someone within the village to plant it there. Kind of brings up the whole spy thing, were witches will need non witches inside villages so they can do extra naughty things to other players.
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Re: Development Roadmap

Postby tweenprinc3ss » Sun Dec 28, 2014 7:49 pm

anfros wrote:Which is exactly what he said


Blah, you right. Misread that one.. :oops:
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Re: Development Roadmap

Postby JessicaTheRipper » Sat Jan 10, 2015 6:28 pm

So are we gonna get encumbrance system with the mining patch?
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Re: Development Roadmap

Postby JohnCarver » Sat Jan 10, 2015 7:09 pm

JessicaTheRipper wrote:So are we gonna get encumbrance system with the mining patch?


We are trying. It is still up in the air.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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