Stocking up on Tears

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Re: Stocking up on Tears

Postby Claeyt » Sun Dec 28, 2014 6:48 am

Nektaris wrote:http://www.wood-database.com/wood-articles/drying-wood-at-home/

The idea is to use the smoke produced by a kiln to speed up the drying process.

smoke doesn't speed up drying boards irl. I don't know why people think that it does. When you burn wood, like in kilns and coal piles it also releases water and slows the boards from drying.
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Re: Stocking up on Tears

Postby MagicManICT » Sun Dec 28, 2014 7:55 am

Drying boxes are built. These go near the fire and catch heat, but none of the particulates, moisture, etc. At a low heat, it does speed the drying process. At high heat, you get charcoal. You can also use this type of setup to extract and distill out oils and other fluids from wood such as turpentine.

edit: meant to add--I don't think something like this is needed. Also, coal clamps were partially buried piles of wood set afire and left to smoulder for days or weeks, so having a bonfire near wouldn't do much good. It could even have negative effects on charcoal production (haven't really thought on what effects the bonfire drawing the oxygen out of the area would do or the increase in heat). Note that this same method (burying materials, allowing it to smoulder over time) was used to smelt metallic ores in some areas, too.
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Re: Stocking up on Tears

Postby Claeyt » Sun Dec 28, 2014 8:25 am

Heat being the key ingredient not smoke or fire.

JohnCarver wrote:Keep in mind. playing with multiple 'alts' is not intended.

If there was a 'button' that I could press that permakilled the smallest humor characters on every account and made sure that every 'real' player indeed had only 'one' character. I would press it. Unfortunately, there is just no reliable and reasonable way to do this, which is the ONLY reason you have alts. How you want to play these alts does not concern me.


Here's some constructive criticism:

Your main goal in dev'ing up to this point has been to force us to make miners, tailors, witches, etc... (you mentioned something called a 'politician' to me this summer). Why wouldn't you want us to have alts for these functions? You've said over and over that you want us to have different skill sets in the village. Most people I know have a main, who's generally the farmer and then a variety of alts for mining, liming, lumbering and mapping. I think you meant alt vaults.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Stocking up on Tears

Postby JohnCarver » Sun Dec 28, 2014 8:40 am

Claeyt wrote: Why wouldn't you want us to have alts for these functions? You've said over and over that you want us to have different skill sets in the village.


Different skill sets in a village means different people performing those skills.

You shouldn't have alts to perform functions because it desensitizes you to a particular Salemite and cheapens and mitigates the 'risk' to playing any one character.

I understand people will do it. I'm just making it clear that anybody who makes any argument for a game mechanic so that they can 'play an army of alts more easily' will immediately invalidate their argument and get their suggestion ignored. Allowing players to have 'multiple identities' is nothing but an unfortunate side effect to the f2p genre. Not something I plan on designing around to further accommodate.
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Re: Stocking up on Tears

Postby svablas » Sun Dec 28, 2014 9:07 am

i bought teapod but what i need to plant it, right click do not work?
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Re: Stocking up on Tears

Postby JohnCarver » Sun Dec 28, 2014 9:11 am

svablas wrote:i bought teapod but what i need to plant it, right click do not work?


Currently it is with shrub Orchards with the rest of the bushes. There are plans to move Tea Bushes down to their own bush skill though given how useful tea is for a newer player.
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Re: Stocking up on Tears

Postby Arkadion » Sun Dec 28, 2014 9:29 am

I am also curious about the legacy mines. I just moved to a new location and I am thinking of building a mine now, just to have a legacy storage one when the patch hits. As JC said, the old mines will still be there but we will not be so motivated to expand it. (I hope this still stands)

For the mining part, I think even if the mechanic gets harder, we will still mine, in the way provided. We'll test what we need to test so a good mining system will get released. My concern is the security breach it might provide. If the mines will be connected, I should place defenses to keep people inside, rather than outside, in order to protect my base. If there are, I would like some hints about these things, if they are decided, or at least in what direction they are going.

Edit: mining a boulder in a mine should take 10 phlegm? I am using a metal shovel and drain 20. Is this ok?
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Re: Stocking up on Tears

Postby JohnCarver » Sun Dec 28, 2014 9:45 am

Yes. 10 phlegm with a pickaxe, 20 with a shovel.
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Re: Stocking up on Tears

Postby Claeyt » Sun Dec 28, 2014 10:42 am

JohnCarver wrote:
Claeyt wrote: Why wouldn't you want us to have alts for these functions? You've said over and over that you want us to have different skill sets in the village.


Different skill sets in a village means different people performing those skills.

You shouldn't have alts to perform functions because it desensitizes you to a particular Salemite and cheapens and mitigates the 'risk' to playing any one character.

I understand people will do it. I'm just making it clear that anybody who makes any argument for a game mechanic so that they can 'play an army of alts more easily' will immediately invalidate their argument and get their suggestion ignored. Allowing players to have 'multiple identities' is nothing but an unfortunate side effect to the f2p genre. Not something I plan on designing around to further accommodate.

I don't know who builds "an Army of alts" but since storage alts are gone I can't imagine there's a real reason to have more than 10-20 alts on an account. There really are some reasons why people would have to have worker alts in the game to play it the way it is now. If your town or claim is nowhere near a lime pit or clay pit, you'll need to port it (yes I know you can make clay). If your town is nowhere near the darkness you'd need to have a hunting alt to hunt darkness mobs. If your town is nowhere near the ocean you'd need an ocean fishing alt to hunt lobsters or other ocean foods. If you want to simply map the world then you'd need alts to do that efficiently. For all of these, I can't imagine having only one main character and being able to play the game as is. I hope you guys aren't planning on dev'ing towards that path because I think it would radically change this game.... At least during this world.

btw are we going to get/need January patch warnings or are we mostly safe from the mining changes?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Stocking up on Tears

Postby Barny » Sun Dec 28, 2014 11:16 am

I fully agree with Claeyt. Too small online in Salem to be able to even suggest that it is possible to play without alts.
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