Stocking up on Tears

Announcements of major changes to Salem.

Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 1:10 pm

Taipion wrote:It's simple math, at a certain point it will be impossible to further raise your biles,


People have already explained to you how silly this is.

Sorry but once again I find that I cannot bring myself to finish your post. I do get that things generally don't seem to make sense to you. I only hope you can find some players in-game who can explain to you why these things make sense to the rest of us.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Stocking up on Tears

Postby Nektaris » Sat Dec 27, 2014 1:16 pm

You skipped the part about boards.

Right now a brick wall is faster to build than a plank wall.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 1:21 pm

Nektaris wrote:Right now a brick wall is faster to build than a plank wall.


A few segments at a time perhaps while dry boards are indeed drying. But I can pretty much assure you that the same 20 hours spent on making dry board piles will build a significantly larger plank wall than a brick wall.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Stocking up on Tears

Postby Taipion » Sat Dec 27, 2014 1:25 pm

JohnCarver wrote:
Taipion wrote:It's simple math, at a certain point it will be impossible to further raise your biles,


People have already explained to you how silly this is.

Sorry but once again I find that I cannot bring myself to finish your post. I do get that things generally don't seem to make sense to you. I only hope you can find some players in-game who can explain to you why these things make sense to the rest of us.


No one has explained that to me, as I already said multiple times, I use the search funtion, and google on this forum (better than the search function) and read most (yet not all) of this thread, and did not find answers.
And again I kindly ask to at least point me in the right direction if my questions have been answered already or are outright stupid.


You on the other hand, don't seem to be very open to constructive criticism, and my post was constructive as I tried to point out other ways to do it.
I do like this game, and I try to make it better in this way.

Instead of "answering" all things I ask from above like that, you could simply say that you don't like it, this way it only looks snooty, and sorry, I don't know you, but I assume you don't want it to look like that.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 1:48 pm

indeed, I apologize. it does look like I got you confused with other users who had raised the 'but eventually my biles will max out'. Type questions. Eventually the map will all be one giant p-claim, and eventually you will not be able to gain another prof point with the current selection of inspirationals.

Luckily, you can stop worrying about any of this because we would all be long dead before said 'theoretical maximums' will ever be reached.

I am all for constructive criticism but find in many cases what is thrown out is far from it. OR is somehow rooted on an inaccuracy that invalidates most of what I am reading.

So far in your post I have read that you are concerned about a theoretical maximum that would be achieved in a few centuries of gameplay, the ability to have light in a mine, of which there are several BETTER options than the apparent Pile of Wood spam you were using, and something to do with why it doesn't make sense to you that when a buff expires, it indeed goes away and how you would like it to 'tick down' or some such. Of which I completely disagree. There was also a suggestion that you don't think Mining should encourage players to hydrate, of which I also disagree. And something about how you think it should take longer so you can do things in RL while your mine fires were going. Nothing stops you from getting your mining done, and then doing the things you want to do IRL. The fact that you 'can' spend more time in your mine now has somehow warped your psychological perception that you 'have' to spend more time in your mine now is, well, I don't know what it is, but it is far from 'constructive criticism'.

I'm glad your having fun with Salem. I am indeed 'reading' what you are saying. And unfortunately, I do in fact get 'snooty' when I invest my time reading suggestion after suggestion that I find to be either A) Not Constructive or B) Not Helpful.

Sorry. Perhaps it would be easier/better if you were to instead say:

"This doesn't make sense" 10+ times in your wall of texts, (which btw just makes me think you don't understand how the game works).

To

"Do you think this would be better if it worked like ETC ETC".
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Stocking up on Tears

Postby Taipion » Sat Dec 27, 2014 2:20 pm

I appreciate the time you take in answering questions here, not only mine but to all the players, thanks! :-)
But please don't mix things up in my questions just because it looks like something else or is a lot of text, I promise I make it shorter now.

Regarding QQ/FF:
My main concern was not maxing stats so you cant get any more point, but that you can gain a lot of FF before reducing QQ.
(= only lose QQ when points gained, not FF gained)
Will that be changed in the near future?

Regarding mining:
10 phlegm per boulder + 1 minute pile of wood burn duration = tea, lots of it
- actually, does the tea buff tick down when logged out?
- you "need" to use tea, you need to stay at it to keep the buff up, that is different from what it (mining) was, I don't like it, I am probably not the only one thinking that way, just pointing that out
- mines will be big, empty holes, soon...
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Stocking up on Tears

Postby svablas » Sat Dec 27, 2014 4:06 pm

Keep the good job JC!
Grind till the end of time or die trying
User avatar
svablas
 
Posts: 167
Joined: Sat Feb 09, 2013 6:28 pm
Location: Lithuania

Re: Stocking up on Tears

Postby svablas » Sat Dec 27, 2014 4:35 pm

I have to say that wood pile burning time is good for mining but not when you are in the wild hunting and doing basic cooking. And also crack the rock using only heat not always posible, but you can crack that with heat + cold water. I suggest keep the old pile burning time or maybe increase it but use water on wood pile in order to crack rock wall. How about that?
Grind till the end of time or die trying
User avatar
svablas
 
Posts: 167
Joined: Sat Feb 09, 2013 6:28 pm
Location: Lithuania

Re: Stocking up on Tears

Postby Kandarim » Sat Dec 27, 2014 5:38 pm

svablas wrote:I have to say that wood pile burning time is good for mining but not when you are in the wild hunting and doing basic cooking. And also crack the rock using only heat not always posible, but you can crack that with heat + cold water. I suggest keep the old pile burning time or maybe increase it but use water on wood pile in order to crack rock wall. How about that?


I think the point is that you are now encouraged to use the fireplace as a cooking spot.

The quick fires were meant to be a counterbalance to the recent changes to mining (rubble/less ore per rock), so I wouldn't like to see it swing the other way ...
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Stocking up on Tears

Postby tweenprinc3ss » Sat Dec 27, 2014 6:45 pm

I do feel it would be nice if the QQ would drain slowly over time, or perhaps drain with work. It seems silly that you need to eat in order to be thirsty again, as you can go much longer without food than you can without water. I love the QQ for the most part, It just doesn't make sense to me that you need to glut in order to lower it. Maybe making it so simply eating food to replenish humors would lower the QQ as well. For me, I have a number of characters who I am happy with their current humors, and for now, have no intention of raising them, for these characters, QQ doesn't work, and doesn't make sense.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 21 guests