JOHN!
I am asking because I want to keep the mill. And than I was curious if this will be the final version of the mechanic.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:*Stealing from a Character or a Leanto is now 1000% more black bile drain than a chest.
JC wrote:I'm not fully committed to being wrong on that yet.
Taipion wrote:Sorry I did not read all the pages that this thread already has, if this has been answered somewhere, just call me names but point me to that answer please, thank!
1.)
The hydration debuff is only reduced when a level of a humor is raised through gluttony, which makes is increasingly difficult to do so, and, at a certain point (well, at least theoretically), impossible.
Is that intentional? I*d rather make it in a way that everytime F&F debuff is gained, Q&Q is reduced, whereas it is much more reduced when a humor level is gained, just figure out how much for what, to make it as balanced as you like it to be.
2.)
And on another note, the next time you (JC) are going to give personal belongings of trolls away in town, maybe not trollishly drop it all in one place, which resulted in most of the stuff despawning, and loads of people getting disseased. (That was, what the trolls did, right?)
Instead, why not (announce it a few minutes ahead of time...) "drop" those items one by one in a random barrel in town, every next item in a new random barrel, you (JC) should be able to do that someway (run some commands or turn your char invisible or whatever...).
That would have been actually fun!
[edit]
3.)
As I saw someone mention iron production...
I fully agree that Iron was too easy to make, and well, that rubble is somehow useful as well, but there is one concern, well, actually two:
- Higher purity iron is now much, MUCH rarer, is that intended? Rubble chance seems to be 1/2 or 2/3 not sure as of yet, is that effected by skills? Anyway, you need to multiply that and the 10 ore per boulder now, thats a whole lot less...
- The real concern starts here: As it is only 10 ore now per boulder, how are we supposed to produce any meaningful quantities of higher purity iron? The purity distribution of each ore boulder is RANDOM, meaning, smelting it together will have MUCH less purity as a result. I mean, if I take two different ore boulders over a certain percentage, their puritiy distribution will be likely very different, and the resulting iron much less pure, or am I wrong here?
4.)
I just realized that in some patch (probably long ago) mining support beams became destructable, if I destroy a mining support beam right after I prevented a cavein with it, it (the cavein) will still be there, will it be gone or rolled again if I try "later"? And how much later would that be?
5.)
As I am at it, I saw that caveins can now happen in an area around the removed tile, is that intentional?
It is really a hazzle, I don*t like it!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Kandarim wrote::roll:
Gee, I wonder who could possibly steal enough from leantos for this to become a problem. Instant porting is still possible in the reverse direction, luckily
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Users browsing this forum: No registered users and 12 guests