Stocking up on Tears

Announcements of major changes to Salem.

Re: Stocking up on Tears

Postby Xelmoth » Tue Dec 23, 2014 10:14 pm

JOHN!

I am asking because I want to keep the mill. And than I was curious if this will be the final version of the mechanic.
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Re: Stocking up on Tears

Postby JohnCarver » Tue Dec 23, 2014 10:51 pm

The mechanic may change during the mining patch. We are still investigating.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby JohnCarver » Tue Dec 23, 2014 11:10 pm

Mini Update #12
*Stealing from a Character or a Leanto is now 1000% more black bile drain than a chest.
*Criminality is now infinitely better at reducing the black bile used when stealing or otherwise committing crimes that cause black bile dmg from things.
*Wardrobe has been re-skinned.
*You may now find Rusty Coins when digging.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby pestilence123 » Tue Dec 23, 2014 11:25 pm

JohnCarver wrote:*Stealing from a Character or a Leanto is now 1000% more black bile drain than a chest.

Looks like stealing from leanto reached epidemic proportions.
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Re: Stocking up on Tears

Postby Kandarim » Wed Dec 24, 2014 1:53 am

:roll:

Gee, I wonder who could possibly steal enough from leantos for this to become a problem. Instant porting is still possible in the reverse direction, luckily :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Stocking up on Tears

Postby rwsilk » Wed Dec 24, 2014 4:37 am

Some great questions... you have my curiosity peaked.... awaiting answers.

Taipion wrote:Sorry I did not read all the pages that this thread already has, if this has been answered somewhere, just call me names but point me to that answer please, thank! :-)

1.)
The hydration debuff is only reduced when a level of a humor is raised through gluttony, which makes is increasingly difficult to do so, and, at a certain point (well, at least theoretically), impossible.
Is that intentional? I*d rather make it in a way that everytime F&F debuff is gained, Q&Q is reduced, whereas it is much more reduced when a humor level is gained, just figure out how much for what, to make it as balanced as you like it to be.

2.)
And on another note, the next time you (JC) are going to give personal belongings of trolls away in town, maybe not trollishly drop it all in one place, which resulted in most of the stuff despawning, and loads of people getting disseased. (That was, what the trolls did, right?)
Instead, why not (announce it a few minutes ahead of time...) "drop" those items one by one in a random barrel in town, every next item in a new random barrel, you (JC) should be able to do that someway (run some commands or turn your char invisible or whatever...).
That would have been actually fun!

[edit]
3.)
As I saw someone mention iron production...
I fully agree that Iron was too easy to make, and well, that rubble is somehow useful as well, but there is one concern, well, actually two:
- Higher purity iron is now much, MUCH rarer, is that intended? Rubble chance seems to be 1/2 or 2/3 not sure as of yet, is that effected by skills? Anyway, you need to multiply that and the 10 ore per boulder now, thats a whole lot less...
- The real concern starts here: As it is only 10 ore now per boulder, how are we supposed to produce any meaningful quantities of higher purity iron? The purity distribution of each ore boulder is RANDOM, meaning, smelting it together will have MUCH less purity as a result. I mean, if I take two different ore boulders over a certain percentage, their puritiy distribution will be likely very different, and the resulting iron much less pure, or am I wrong here?

4.)
I just realized that in some patch (probably long ago) mining support beams became destructable, if I destroy a mining support beam right after I prevented a cavein with it, it (the cavein) will still be there, will it be gone or rolled again if I try "later"? And how much later would that be?

5.)
As I am at it, I saw that caveins can now happen in an area around the removed tile, is that intentional?
It is really a hazzle, I don*t like it!
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Re: Stocking up on Tears

Postby JohnCarver » Wed Dec 24, 2014 4:44 am

Those questions were largely based on inaccurate pretenses that we were already answered and fixed by the community in the thread.

Yes, the vast majority of his concerns are intentional.

No the mechanics don't work the way his questions describe which is why it makes it difficult to answer and why I avoided it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby pistolshrimp » Wed Dec 24, 2014 8:05 pm

Kandarim wrote::roll:

Gee, I wonder who could possibly steal enough from leantos for this to become a problem. Instant porting is still possible in the reverse direction, luckily :)


Sorry guys my bad.
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Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 6:30 am

Mini Update #13
*The Lewt options on Claimstones now work without having to be mounted.
*Hydrukeys should finally stop aggroing after death.
*You may now walk through Leantos'
*Fireplace down to Survival Things
*Piles of Wood now require mining.
*Piles of wood now burn out in 1 Minute. Speed/Spam Mining should now be a thing. Test it, spam it, and weigh in on if it is too easy or hard please.
*Civilian Mining has been removed from Mining Speed. Civilian Artifices will be getting another Makeover in the next months patch.
*Mining a Boulder now requires 10 Phlegm.
*Chopping Trees once again makes a sound.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby pestilence123 » Sat Dec 27, 2014 7:01 am

Mining is becoming harder and harder. It looks like iron will cost as much as gold after january patch.
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