Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby Dallane » Fri Nov 21, 2014 8:10 pm

Nektaris wrote:I get your point. But I don't think our devs dispose of the necessary instruments to implement that thing.


Not true.

Jorb and loftar hate range combat. No idea about the current devs
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Development Roadmap

Postby Nektaris » Fri Nov 21, 2014 8:37 pm

If they do I'd really like to have it implemented.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Development Roadmap

Postby Nektaris » Wed Dec 17, 2014 4:12 pm

Time to put an "X" on PVP Arson ;)
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Development Roadmap

Postby JohnCarver » Wed Dec 17, 2014 9:48 pm

Yes. I'll try to update this soon.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby KruskDaMangled » Wed Dec 17, 2014 10:10 pm

We could actually have more in the way of Muskets and stuff and still have them be in a way, "Scrubby".

Mostly because real Muskets are wildly inaccurate at any real distance and you could reasonably have something that gave you a small chance to hit the enemy regardless, that would be worse than actually aiming, but still terrible and very unlikely to hit. If you got hit it would really really hurt, but the accuracy of such guns was on the level that it was widely commented that you had to shoot a man's weight in musket balls to actually kill someone.

Granted, that's at some distance. The odds would be better at the ranges we engage at by far, but just having a auto aim feature with a very small chance to actually succeed (especially versus moving targets) and an equally random damage would probably be Ok.
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Re: Development Roadmap

Postby Nektaris » Fri Dec 19, 2014 6:29 pm

JohnCarver wrote:Yes. I'll try to update this soon.



Soon.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Development Roadmap

Postby Heffernan » Fri Dec 19, 2014 6:48 pm

Nektaris wrote:
JohnCarver wrote:Yes. I'll try to update this soon.



Soon.


Soon™
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Re: Development Roadmap

Postby loftar » Sat Dec 20, 2014 5:37 pm

See, he's starting to get it. ^^
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Re: Development Roadmap

Postby Nezrukas » Sat Dec 20, 2014 9:44 pm

KruskDaMangled wrote:We could actually have more in the way of Muskets and stuff and still have them be in a way, "Scrubby".

Mostly because real Muskets are wildly inaccurate at any real distance and you could reasonably have something that gave you a small chance to hit the enemy regardless, that would be worse than actually aiming, but still terrible and very unlikely to hit. If you got hit it would really really hurt, but the accuracy of such guns was on the level that it was widely commented that you had to shoot a man's weight in musket balls to actually kill someone.

Granted, that's at some distance. The odds would be better at the ranges we engage at by far, but just having a auto aim feature with a very small chance to actually succeed (especially versus moving targets) and an equally random damage would probably be Ok.


Lol i want sniper rifle! ¦]
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Re: Development Roadmap

Postby tweenprinc3ss » Sat Dec 20, 2014 9:50 pm

On the topic of firearms, it was stupid to have them int he game doing the puny damage they did when they were implemented. Guns were a HUGE factor in the successful take over of the region. Inaccurate, yes for sure, but when they hit the damage was severe. Even getting shot in the arm or leg would frequently result in amputation or death. Firearms were what allowed the people to police themselves against criminals and natives alike. I think they should be treated carefully in terms of balance, but should not be weakened to the point of absurdity.
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