Nektaris wrote:I get your point. But I don't think our devs dispose of the necessary instruments to implement that thing.
Not true.
Jorb and loftar hate range combat. No idea about the current devs
Nektaris wrote:I get your point. But I don't think our devs dispose of the necessary instruments to implement that thing.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Yes. I'll try to update this soon.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
Nektaris wrote:JohnCarver wrote:Yes. I'll try to update this soon.
Soon.
KruskDaMangled wrote:We could actually have more in the way of Muskets and stuff and still have them be in a way, "Scrubby".
Mostly because real Muskets are wildly inaccurate at any real distance and you could reasonably have something that gave you a small chance to hit the enemy regardless, that would be worse than actually aiming, but still terrible and very unlikely to hit. If you got hit it would really really hurt, but the accuracy of such guns was on the level that it was widely commented that you had to shoot a man's weight in musket balls to actually kill someone.
Granted, that's at some distance. The odds would be better at the ranges we engage at by far, but just having a auto aim feature with a very small chance to actually succeed (especially versus moving targets) and an equally random damage would probably be Ok.
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