JohnCarver wrote:Nice summary. I readily admit there will be things I won't like about the system but I am going to be slow to make sweeping adjustments until I see how it plays out. The following things have been implemented as tracking measures:
*How many crimes does the average criminal commit before getting caught and killed.
*How many crimes get committed on the whole server.
*How many criminals die per day.
*How many criminals get put into the stocks per week.
Etc. etc.
I am sure after a few weeks of this data it will be much simpler to look at the criminal landscape of Providence and decide if it is 'working as intended'.
Keep in mind. Those who want more risk, death, and chaos. Will always have expeditions. Where EVERYBODY dies... eventually.
I think you should push expeditions faster to compensate for how harder it is to raid and kill now.