Mouser 3.0

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Mouser 3.0

Postby Yasso » Mon Dec 15, 2014 10:25 am

JohnCarver wrote:Nice summary. I readily admit there will be things I won't like about the system but I am going to be slow to make sweeping adjustments until I see how it plays out. The following things have been implemented as tracking measures:

*How many crimes does the average criminal commit before getting caught and killed.
*How many crimes get committed on the whole server.
*How many criminals die per day.
*How many criminals get put into the stocks per week.

Etc. etc.

I am sure after a few weeks of this data it will be much simpler to look at the criminal landscape of Providence and decide if it is 'working as intended'.

Keep in mind. Those who want more risk, death, and chaos. Will always have expeditions. Where EVERYBODY dies... eventually.


I think you should push expeditions faster to compensate for how harder it is to raid and kill now.
Yasso
 
Posts: 416
Joined: Wed Aug 01, 2012 2:00 pm

Re: Mouser 3.0

Postby Arkadion » Tue Dec 16, 2014 8:38 am

Yasso wrote:I think you should push expeditions faster to compensate for how harder it is to raid and kill now.


I think they should "push" (if possible) the mining patch, to finally be able to decide on a base design and complete this patch.
Arkadion
 
Posts: 191
Joined: Tue Sep 02, 2014 8:11 am

Re: Mouser 3.0

Postby DarkNacht » Tue Dec 16, 2014 8:54 am

I'm fairly sure the are pushing the development as fast as they can.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Mouser 3.0

Postby Inotdead » Tue Dec 16, 2014 2:26 pm

With all the "pushing" suggested, one should be cautious for it not to be a stillborn when it comes out.
Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
User avatar
Inotdead
 
Posts: 723
Joined: Mon Nov 26, 2012 10:39 am

Re: Mouser 3.0

Postby Arkadion » Tue Dec 16, 2014 3:11 pm

DarkNacht wrote:I'm fairly sure the are pushing the development as fast as they can.


Of course I share your view and I know how hard development of a software project is, but before you start the actual coding, you must have a sketch of what you want to do. The December heads up was great, even if it didn't say exactly how mechanics will work, it outlined the important modifications. I would like those "partial notes" earlier (saying that: mines will be unsafe, connected, with more than one layers or NOT) not the actual patch.
Arkadion
 
Posts: 191
Joined: Tue Sep 02, 2014 8:11 am

Re: Mouser 3.0

Postby shizuka » Tue Dec 16, 2014 6:23 pm

Darwoth wrote:
Judaism wrote:
Heffernan wrote:somehow i believe Darwoth is to learn how Revenge is Sweet soon.


Darwoth hadn't actually any serious kills. Not worthwhile to mention for sure.
I am very happy that Darwoth did put a TBC down the first day, now we actually have alot of time to anticipate on the changes with minimum losses.



yes your right, you all killed yourselves instead :lol:

both of methuzelahs fighters fell victim, and your primary. all three of those were the best you had to offer, thus quite significant.

of the four the only lesser kill was that of lailiath, whom i have already landed numerous heavier kills on in the past.


Seriously????
Darwoth wrote:
wtf shizuka was owning kuku by like 20 votes this morning, looks like the kzerg is cheating and zerging again
User avatar
shizuka
 
Posts: 637
Joined: Sun Sep 21, 2014 11:05 pm

Re: Mouser 3.0

Postby Darwoth » Tue Dec 16, 2014 7:23 pm

shizuka wrote:
Seriously????



yes, and as you can see YOU were judaism's last words!

Image
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Mouser 3.0

Postby Judaism » Tue Dec 16, 2014 7:35 pm

Show the 7k scalp Darwoth, please.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Mouser 3.0

Postby Kainora » Tue Dec 16, 2014 7:40 pm

Judaism wrote:Show the 7k scalp Darwoth, please.


youre bot kid dudaism
User avatar
Kainora
 
Posts: 50
Joined: Sun Dec 14, 2014 12:33 pm

Re: Mouser 3.0

Postby shizuka » Tue Dec 16, 2014 7:40 pm

Darwoth wrote:
shizuka wrote:
Seriously????



yes, and as you can see YOU were judaism's last words!

Image
Judaism wrote:Show the 7k scalp Darwoth, please.



did i miss something guys? what?
Darwoth wrote:
wtf shizuka was owning kuku by like 20 votes this morning, looks like the kzerg is cheating and zerging again
User avatar
shizuka
 
Posts: 637
Joined: Sun Sep 21, 2014 11:05 pm

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 4 guests