Mouser 3.0

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Re: Mouser 3.0

Postby JohnCarver » Sun Dec 14, 2014 10:29 pm

DarkNacht wrote:300->210 is an inconvenience. At this point it doesn't even seem like Salem should even be considered a perma-death game, just one with a harsh death penalty.


I consider this accusation fair. We will most likely be adjusting. It was again first analyzed as a punishment against the ranger for taking the 'scent-free' alternative. Letting a player come back with his right hand on less of a thing.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Mouser 3.0

Postby Kainora » Sun Dec 14, 2014 10:41 pm

JohnCarver wrote:
DarkNacht wrote:300->210 is an inconvenience. At this point it doesn't even seem like Salem should even be considered a perma-death game, just one with a harsh death penalty.


I consider this accusation fair. We will most likely be adjusting. It was again first analyzed as a punishment against the ranger for taking the 'scent-free' alternative. Letting a player come back with his right hand on less of a thing.


***** them all jc .haha
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Re: Mouser 3.0

Postby Pildream » Sun Dec 14, 2014 11:07 pm

imho this pvp mech is in danger of getting too complicated to be enjoyed :( ...
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Re: Mouser 3.0

Postby JohnCarver » Sun Dec 14, 2014 11:39 pm

Pildream wrote:imho this pvp mech is in danger of getting too complicated to be enjoyed :( ...


We shall see. I don't really know what is ALL that complicated about:

#1: Have judge validate your scent and right click it on the stocks.

#2: Build a structure, and right click their scent to accuse them, then right click again hours later to summon them.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Mouser 3.0

Postby Lallaith » Mon Dec 15, 2014 3:19 am

Here is the KKK's statement on this.

There has been much drama since the patch, and we are all very grateful for the kindness and support given to us by our allies and also the devs.
Based on what JC had previously said about v claim donuts to protect tbc's, we did not expect they would be allowed. Darwoth did know they'd been allowed, as is evident by his creation of such a donut to stage them in the day before the patch.
That was unfortunate for us as we'd not have set things up in the same way had we too known in advance. Any competent player with the resources available could and can now create something that isn't going to be breached before the time of the tbc is up.

Presented with that situation, we initially did our best to raid our way into it. We soon found there was no hope of success with our biles/numbers/knowledge but kept trying for some time anyway. We have later learned that there would have been way/s to get in had things been different / we had the chance to test various new stuff first which obviously we couldn't have done with just a few hours before two of our group's best combat characters would be dead (nvm my not even 100 bile charmander which i'd been using as a sacrificial murder alt). We strongly considered allowing the characters to be ported into the tbc to fight Darwoth, however even if they were able to defeat one Darwoth, he had another character in there which we'd seen and potentially numerous others logged out in case they were needed therefore we determined it would be foolish to expect anything other than death if we went in there. Having no hope left of surviving the situation, we made the extremely difficult and unpleasant choice of securing 70% inheritance by using the executioner. After the rollback we were presented with pretty much the same situation but we had even fewer members online to participate, so pretty much the same thing happened.


So what now? Wait and see, darling pilgrims ;)
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Re: Mouser 3.0

Postby JohnCarver » Mon Dec 15, 2014 3:26 am

Nice summary. I readily admit there will be things I won't like about the system but I am going to be slow to make sweeping adjustments until I see how it plays out. The following things have been implemented as tracking measures:

*How many crimes does the average criminal commit before getting caught and killed.
*How many crimes get committed on the whole server.
*How many criminals die per day.
*How many criminals get put into the stocks per week.

Etc. etc.

I am sure after a few weeks of this data it will be much simpler to look at the criminal landscape of Providence and decide if it is 'working as intended'.

Keep in mind. Those who want more risk, death, and chaos. Will always have expeditions. Where EVERYBODY dies... eventually.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Mouser 3.0

Postby Heffernan » Mon Dec 15, 2014 4:15 am

somehow i believe Darwoth is to learn how Revenge is Sweet soon.
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Re: Mouser 3.0

Postby Judaism » Mon Dec 15, 2014 4:29 am

Heffernan wrote:somehow i believe Darwoth is to learn how Revenge is Sweet soon.


Darwoth hadn't actually any serious kills. Not worthwhile to mention for sure.
I am very happy that Darwoth did put a TBC down the first day, now we actually have alot of time to anticipate on the changes with minimum losses.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Mouser 3.0

Postby Darwoth » Mon Dec 15, 2014 5:13 am

Judaism wrote:
Heffernan wrote:somehow i believe Darwoth is to learn how Revenge is Sweet soon.


Darwoth hadn't actually any serious kills. Not worthwhile to mention for sure.
I am very happy that Darwoth did put a TBC down the first day, now we actually have alot of time to anticipate on the changes with minimum losses.



yes your right, you all killed yourselves instead :lol:

both of methuzelahs fighters fell victim, and your primary. all three of those were the best you had to offer, thus quite significant.

of the four the only lesser kill was that of lailiath, whom i have already landed numerous heavier kills on in the past.
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Re: Mouser 3.0

Postby trungdle » Mon Dec 15, 2014 5:40 am

Darwoth wrote:
Judaism wrote:
Heffernan wrote:somehow i believe Darwoth is to learn how Revenge is Sweet soon.


Darwoth hadn't actually any serious kills.



yes your right, you all killed yourselves instead

Burn!
You thought I quit.
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