PvP Insight/Heads UP

Announcements of major changes to Salem.

Re: PvP Insight/Heads UP

Postby Inotdead » Thu Dec 04, 2014 1:21 am

On a side note
Scavenging was profitable almost 100% of the time :roll:
Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
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Re: PvP Insight/Heads UP

Postby JohnCarver » Thu Dec 04, 2014 1:33 am

Indeed, which is why it was nerfed.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby pestilence123 » Thu Dec 04, 2014 2:20 am

1 TbC = 1 summoned criminal? In other words, should we put several TbC on bandits town or we can summon them all with only one? Is it possible to put several TbC on town at the same time?
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Re: PvP Insight/Heads UP

Postby HolyLight » Thu Dec 04, 2014 2:27 am

Why pondering in my daily job grind, i am sure i have not seen an answer to a question i wish to ask.

In reguards to TbC.

What happens if a trial by combat is made using a scent, the criminal shows up, and totally wrecks the bounty hunters? Killing all who dare apose the him.

Does the criminal then drop new scents in the Trial by combat zone (giving them more scents and another 14 days for the criminal to fear or possibly attract new bounty hunters to slaughter)? Are all his previous summonable crimes attoned for and are removed from the world? as he WON his trial by combat ? or reguardless if he wins, he still has to sit in fear as people can continue to place more trial by combats untill his previous scents are despawned ?

In my opinion this is quite important information to know.
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Re: PvP Insight/Heads UP

Postby JohnCarver » Thu Dec 04, 2014 2:29 am

pestilence123 wrote:1 TbC = 1 summoned criminal? In other words, should we put several TbC on bandits town or we can summon them all with only one? Is it possible to put several TbC on town at the same time?


We are still playing with various systems for it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby tweenprinc3ss » Thu Dec 04, 2014 2:54 am

HolyLight wrote:Does the criminal then drop new scents in the Trial by combat zone (giving them more scents and another 14 days for the criminal to fear or possibly attract new bounty hunters to slaughter)? Are all his previous summonable crimes attoned for and are removed from the world? as he WON his trial by combat ? or reguardless if he wins, he still has to sit in fear as people can continue to place more trial by combats untill his previous scents are despawned ?


These are some great questions. I have been wondering myself if, in the case of say a raid, when MANY scents are left by a single player, will they have to fight their way through countless TbC's until the 14 day (or w/e) time all of the scents disappear? Furthermore, I would hate to see anyone leaving scents during the fight of a TbC, unless a murder occurs of course. Thinking about this more, If the criminal leaves battery scents on the ground, while fighting the rangers, he would be in an endless loop of TbC's.
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Re: PvP Insight/Heads UP

Postby JohnCarver » Thu Dec 04, 2014 3:05 am

Battery doesn't drop anything that gives evidence.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby Lallaith » Thu Dec 04, 2014 7:39 am

JohnCarver wrote:
Judaism wrote: but as I stated at first ''I never raided for the sake of profit'',


Lallaith & Judiasm wrote:Justice has been served, providence is now a little safer for all good pilgrims, and we have been paid in silver and unopened boxes from the store ^_^



#Rekt.


Though the silver and store things helped to cover our costs, they did not totally, and that raid was going to happen whether people wanted to pay us or not. Because the rabbit people were Bad and needed to be punished. It just further illustrates the point that raiding this world has usually been costly rather than profitable- even though we were paid it was still not something to do in order to gain. To be fair, raiding could have been quite profitable for someone who is just doing crimes carefully chosen to generate loot and generally avoiding waste claiming towns. But for me at least raids have usually been for reasons other than loot.

Also i am extremely happy perma damage will be gone from braziers, as they are most of the reason raiding has often been very expensive to me and with this and alt vaulting gone, i look forward to having far more opportunities to raid for nice loot.
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Re: PvP Insight/Heads UP

Postby Arkadion » Thu Dec 04, 2014 11:39 am

I read that you are considering the idea to upgrade an existing wall to a higher tier type without destroying the wall. Will this be implemented in the future? Also, how many types of wall do you plan to add until the roadmap ends? I want to know if I should leave some space for the new layers before calculating the brazier coverage.

For the brazier part, I was thinking of putting a line of braziers behind the last tier of wall, fenced in with a line of torch posts. I think this provides the best coverage for at least one crit shot per volley. (Can torch posts crit? Will there be purity grinds for them too?) Can more experienced players share their opinion on this, please?
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Re: PvP Insight/Heads UP

Postby DarkNacht » Thu Dec 04, 2014 11:47 am

Arkadion wrote:I read that you are considering the idea to upgrade an existing wall to a higher tier type without destroying the wall. Will this be implemented in the future? Also, how many types of wall do you plan to add until the roadmap ends? I want to know if I should leave some space for the new layers before calculating the brazier coverage.

For the brazier part, I was thinking of putting a line of braziers behind the last tier of wall, fenced in with a line of torch posts. I think this provides the best coverage for at least one crit shot per volley. (Can torch posts crit? Will there be purity grinds for them too?) Can more experienced players share their opinion on this, please?

2 more walls tiers.
You are better off using walls to wall off braziers then torchposts.
There will likely be a purity grind for torchposts in the future.
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