Scavenging was profitable almost 100% of the time

Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
pestilence123 wrote:1 TbC = 1 summoned criminal? In other words, should we put several TbC on bandits town or we can summon them all with only one? Is it possible to put several TbC on town at the same time?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
HolyLight wrote:Does the criminal then drop new scents in the Trial by combat zone (giving them more scents and another 14 days for the criminal to fear or possibly attract new bounty hunters to slaughter)? Are all his previous summonable crimes attoned for and are removed from the world? as he WON his trial by combat ? or reguardless if he wins, he still has to sit in fear as people can continue to place more trial by combats untill his previous scents are despawned ?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Judaism wrote: but as I stated at first ''I never raided for the sake of profit'',Lallaith & Judiasm wrote:Justice has been served, providence is now a little safer for all good pilgrims, and we have been paid in silver and unopened boxes from the store ^_^
#Rekt.
Arkadion wrote:I read that you are considering the idea to upgrade an existing wall to a higher tier type without destroying the wall. Will this be implemented in the future? Also, how many types of wall do you plan to add until the roadmap ends? I want to know if I should leave some space for the new layers before calculating the brazier coverage.
For the brazier part, I was thinking of putting a line of braziers behind the last tier of wall, fenced in with a line of torch posts. I think this provides the best coverage for at least one crit shot per volley. (Can torch posts crit? Will there be purity grinds for them too?) Can more experienced players share their opinion on this, please?
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