PvP Insight/Heads UP

Announcements of major changes to Salem.

Re: PvP Insight/Heads UP

Postby summertime » Wed Dec 03, 2014 2:10 pm

Judaism wrote:
His point is that raiders won't be gaurding the town for 24 hours to prevent exporting the goods, it is slightly harder for people now, however most raiders can't keep up gaurding for 24 hours straight


6 people 4 hours each, doable.

and, ya, dev wants to eliminate "casual" raiders, and while this is doable by a committed raiding group, it is not doable by a casual group, like intended
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Re: PvP Insight/Heads UP

Postby Judaism » Wed Dec 03, 2014 2:24 pm

Pildream wrote:and go set up a leanto somewhere with no base where the next guy passing by will loot it ?


Whats wrong with having multiple bases, its highly unlikely that the raider will manage to get the precious goodies in that case, so that makes raiding not much better, especially with the new risks raiding brings.

No idea whether or not thats intended, but it just seems to easy.

summertime wrote:6 people 4 hours each, doable.


Not really, you assume that 1 person gaurding will be enough to prevent a whole town from exporting their goods, I think that three people might be too few for most towns. So I think that whenever there is some1 gaurding and the player tries to export and saves his goods, he should be at serious risks, instead of beeing able to run back into his base, which mostly will happen.
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Re: PvP Insight/Heads UP

Postby Yes » Wed Dec 03, 2014 2:29 pm

Judaism wrote:prevent exporting the goods.

But wasn't it easier before? Or I am missing something.
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Re: PvP Insight/Heads UP

Postby Judaism » Wed Dec 03, 2014 2:31 pm

Yes wrote:But wasn't it easier before? Or I am missing something.


Yes, you are true about that. But bear in mind that raiding has became like 10 times more risky.
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Re: PvP Insight/Heads UP

Postby summertime » Wed Dec 03, 2014 2:33 pm

Judaism wrote:
Pildream wrote:and go set up a leanto somewhere with no base where the next guy passing by will loot it ?


Whats wrong with having multiple bases, its highly unlikely that the raider will manage to get the precious goodies in that case, so that makes raiding not much better, especially with the new risks raiding brings.

No idea whether or not thats intended, but it just seems to easy.

summertime wrote:6 people 4 hours each, doable.


Not really, you assume that 1 person gaurding will be enough to prevent a whole town from exporting their goods, I think that three people might be too few for most towns. So I think that whenever there is some1 gaurding and the player tries to export and saves his goods, he should be at serious risks, instead of beeing able to run back into his base, which mostly will happen.


If the town is significantly inferior in combat strength, then yes, 1 titan is enough to cause significant losses of transport attempts. If the town is similar in strength: then just destroy their farming fields with salt; given that you can only get max 1% aether increase on a field per harvest, this will cause insane damage to them.
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Re: PvP Insight/Heads UP

Postby Inotdead » Wed Dec 03, 2014 2:34 pm

Well you still need another base to save these 8 chests of goods and enough people to ensure fast and safe trasfer.
Considering that alt vaulting stuff was as trivial as it could be, the new system is a difference big enough.
It also gives raiders an opportunity to seize absolutely everything if they are committed enough.

So this:
Sinnerman wrote: Raiding loses any sense because i can build alt leanto outside the waste claim and take away all my stuff within the next 24 hours until waste claim gets its act. At this point you will always lose more than get.

Just doesn't make any sense to me.


edt. I don't argue that raiding might or might not be harder now, I honestly have no idea. This reasoning just seems a bit off to me.
Last edited by Inotdead on Wed Dec 03, 2014 2:39 pm, edited 1 time in total.
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Re: PvP Insight/Heads UP

Postby Judaism » Wed Dec 03, 2014 2:38 pm

summertime wrote:If the town is similar in strength: then just destroy their farming fields with salt; given that you can only get max 1% aether increase on a field per harvest, this will cause insane damage to them.


Its not going about that, raiders will always be able to damage/hurt the village.

The point is that they try to balance the system, so that raiding actually will be worthwhile, it never been except back in the days when purity humus was still around.
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Re: PvP Insight/Heads UP

Postby belgear » Wed Dec 03, 2014 2:46 pm

oi I misread the original post I quoted, my bad!
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Re: PvP Insight/Heads UP

Postby summertime » Wed Dec 03, 2014 2:48 pm

Judaism wrote:The point is that they try to balance the system, so that raiding actually will be worthwhile, it never been except back in the days when purity humus was still around.


Eventually "weak" hermits/towns will have played so much that they have months of work invested into stealable items at their bases. So by then, it would require less work for the big coordinated raiding group to setup a proper raid (72 hours total work if one assumes 3 people having to guard it at all times) than it would take for them to "craft"/"trade" for the items instead.

It is simple math really.

Lets say a group of 24 people are able to accumulate 1.5 units each of worth per year. Lets say a hermit is able to accumulate 1 unit of worth per year. Then at the 3 years mark, it would be as efficient to spend 1 month to steal 3 years (36 units) of worth from the hermit, as for all 24 people spending one month producing 1.5 units each (36 units total).
Last edited by summertime on Wed Dec 03, 2014 2:54 pm, edited 2 times in total.
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Re: PvP Insight/Heads UP

Postby Rololas » Wed Dec 03, 2014 2:50 pm

Judaism wrote:The point is that they try to balance the system, so that raiding actually will be worthwhile, it never been except back in the days when purity humus was still around.


this.
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