JohnCarver wrote:Lord_Avu wrote:Any chance to change the system so walls don't splash all types of inferior walls when they go down? It kinda makes people only build walls from strongest to weakest in to out which is both unrealistic and annoying and does not allow for a natural expansion of security. If someone can break brick walls they can certainly break plank as well so it shouldn't be all that bad for the attackers. And yes I understand that the same argument can be used for pointing out that it doesn't matter if the plank wall will splash the hedge wall since they could break the hedge anyway so build them in whatever order you want but some people are a bit ocd about maximum efficiency. Is there any aspect of splash I'm missing that prevents the removal of this annoyance?
The need for this is that players would alternate walls under your scenario. Brick, plank, stone, brick, plank,stone with SOLID layers of walls that never splash against each other.
Okay so I just wanted to make sure im understanding right and if you clarify this for me.
From when this patch is released it will only be optimal for players to build their walls from Strongest to weakest (*outter wall to inner wall) as opposed to the way currently everyone does it which is weakest to strongest?
I Would like to know because if thats the case this is some major tears as it would basically force everyone to rebuild all of their walls in the right order? and if this is the case is it intended to stay.