Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Pildream » Sun Nov 09, 2014 8:06 pm

Kandarim wrote:it shows the length of your currnet walk vector. Specifically, if you party someone and click their portrait, that tool will allow you to see exactly how far away they are.


oh :mrgreen: thank you
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Re: Custom client by Latikai, building on Ender's client

Postby hamai » Thu Nov 13, 2014 12:41 pm

suggestion: a sound alert option for when another player enters your radar... it would probably need a time limit to avoid multiple alerts...
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Nov 13, 2014 1:43 pm

hamai wrote:suggestion: a sound alert option for when another player enters your radar... it would probably need a time limit to avoid multiple alerts...


I've messed with it, and it isn't too hard to do. I just never play with sound (and if I do, the constant alerts always infuriate me). Possibly something with red (either unmemorized people or people you gave the red colour) guys launching the sound might work but I had not implemented that at the time.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby summertime » Sat Nov 15, 2014 6:36 pm

When you use salem map tool, the map is divided into rather large squares. Is it possible to make the lines of those squares appear when you watch the minimap in this client? If not: could you create a such option? It would be great for mapping knowing that you are on the same horizontal/vertical line of squares.
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Re: Custom client by Latikai, building on Ender's client

Postby Nsuidara » Sun Nov 16, 2014 5:49 pm

Code: Select all
java.lang.RuntimeException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
   at haven.HavenPanel.run(HavenPanel.java:455)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.GOut.glexcfor(GOut.java:99)
   at haven.GOut.checkerr(GOut.java:107)
   at haven.FastMesh.draw(FastMesh.java:320)
   at haven.RenderList.render(RenderList.java:232)
   at haven.RenderList.render(RenderList.java:249)
   at haven.PView.draw(PView.java:256)
   at haven.MapView.draw(MapView.java:932)
   at haven.GameUI.drawFiltered(GameUI.java:621)
   at haven.GameUI.draw(GameUI.java:629)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.RootWidget.draw(RootWidget.java:111)
   at haven.UI.draw(UI.java:162)
   at haven.HavenPanel.redraw(HavenPanel.java:298)
   at haven.HavenPanel$1.display(HavenPanel.java:94)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

any idea...
in control panel im setting full bar... ? what leak memmory ? (windows 8)

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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Mon Nov 17, 2014 2:30 am

any tutorial how the locator tool works?
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Re: Custom client by Latikai, building on Ender's client

Postby Gacrux » Tue Nov 18, 2014 7:01 pm

does the client have the shift alt left click like enders?
Image
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Nov 18, 2014 7:15 pm

Gacrux wrote:does the client have the shift alt left click like enders?


it should (and it does, for me)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Tue Nov 18, 2014 7:18 pm

Heffernan wrote:any tutorial how the locator tool works?


noone? :s
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Nov 18, 2014 10:15 pm

Image

shouldn't be too hard to figure out. Try walking around and using it.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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