JohnCarver wrote:
Exactly, and the new system will mitigate against that.
Stranger1: Hey, lets play Salem.
Stranger2: Naaa currently the world is already 2 weeks old, you're better off waiting for the next world which will start in another 2 weeks.
JohnCarver wrote:
Exactly, and the new system will mitigate against that.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:
Stranger1: Hey, lets play Salem.
Stranger2: Naaa currently the world is already 2 weeks old, you're better off waiting for the next world which will start in another 2 weeks.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Lallaith wrote:So how about letting us raise the other things a bit faster?
The other things are balanced to the duration we want expeditions to last. There is no speeding them up. With the exception of Turkeys... They are too slow.
JohnCarver wrote:Purity Iron advances higher too fast compared to the other purity mechanics.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Yes we could, but why not fix it more properly with a reworked system that will be far better in the long run.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Right now we are leaning towards a solution that wouldn't cause players to lose mines, but instead just not have an incentive to make existing ones any larger.
DarkNacht wrote:JohnCarver wrote:Right now we are leaning towards a solution that wouldn't cause players to lose mines, but instead just not have an incentive to make existing ones any larger.
I'd rather have my current mines reset then have them become useless for purity.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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