by agentlemanloser » Wed Nov 05, 2014 9:33 pm
Why not both? Darwoth is correct: large systems certainly need extended time to think through and implement. Meow is correct: gluttony would have been asinine if released in five parts. PVP and arson clearly require a month or more of planning.
That said, not all of the avenues of content production require vast amounts of time or are even that related to other systems, at least not in new, untested ways. For instance, I believe you intend to expand the bestiary significantly be reskinning existing types and adding variation in size and strength. Since this wouldn't require extensive AI rebuilding or new animation, you could easily release, say, an expanded critter group every 10 days.
You might even be able to do this with some darkness mobs, though I'd imagine they are much more complex to balance into the existing economy.
Personally, I'd rather your team not distract themselves with frivolous low hanging fruit just to please the player base - it seems like Jorbtar tried that for a while and it ended badly. But, releasing flavor content like reskinned animals with varying values is or should be part of the overall plan to flesh out the gameworld, so it wouldn't be a distraction in any real sense. Things like that would be nice as mini-updates, serving to give more depth to the game environment. Take your time with the major system overhauls, though, or you will waste time proofreading before you finish editing, so to speak.