Python feeding, sheft key utility, seeds

Forum for suggesting changes to Salem.

Python feeding, sheft key utility, seeds

Postby Rantul » Sun Nov 02, 2014 11:54 am

1. I would like to see Pythons being able to feed diagonally
2. Return of composting seeds in compost bins
3. being able use the shift key while filling buckets of water
4, being able to shift plant in garden pots.
5. And finally, remove the broken bone system and its relative medical items.

420. Can also add pricked fingers while picking cotton which slows down harvesting, leg cramps if run speed is left on too long, ability to perma-death people with ragy dolls in boston on a 5/5/5/5 alt, getting splinter injury while chopping boards and trees. Blistered hand injury from mining, Fried eyebrows from smelting, smashed fingers from stamp mills, and Bored crazy injury from standing idle in one spot too long. All of which leads to infection or suicide causing perma-death. Well, on second thought, maybe just the first 1-5 ideas. :).
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Re: Python feeding, sheft key utility, seeds

Postby Kandarim » Sun Nov 02, 2014 12:35 pm

don't tempt him or give him ideas
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Python feeding, sheft key utility, seeds

Postby Scilly_guy » Sun Nov 02, 2014 3:00 pm

Kandarim wrote:don't tempt him or give him ideas

And yet this is the ideas section.... hmmm... I know what you mean though

1,3 &4 are common sense and should be added, I doubt they will remove a mechanic they just implemented, also, I believe I actually suggested adding broken bones and cuts and things back when it was Jorb and Loftar and got told "this isn't dragon age" by the usual forum suspects.
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Re: Python feeding, sheft key utility, seeds

Postby DarkNacht » Sun Nov 02, 2014 9:37 pm

Rantul wrote:infection

I can't wait for JC to realize how much fun this could be.
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Re: Python feeding, sheft key utility, seeds

Postby Rantul » Mon Nov 03, 2014 8:00 am

no, i don't see it being removed, just don't like the 66% loss to yellow bile and you can't get away now. then spending several minutes after you take your pants off and put a splint on to heal.
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Re: Python feeding, sheft key utility, seeds

Postby DarkNacht » Mon Nov 03, 2014 9:03 am

Rantul wrote:no, i don't see it being removed, just don't like the 66% loss to yellow bile and you can't get away now. then spending several minutes after you take your pants off and put a splint on to heal.

I think its great, it finally add a little risk to farming deer, though its still not much of one, their charge is easy enough to avoid and the penalty is a bit low.I think The YB loss is spot on but JC should have made it take an hour to heal with a splint instead of 15 minutes.
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Re: Python feeding, sheft key utility, seeds

Postby Rifmaster » Mon Nov 03, 2014 3:52 pm

DarkNacht wrote: hour to heal with a splint instead of 15 minutes.

Dear god no! Why do you make us want to suffer so much!
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Re: Python feeding, sheft key utility, seeds

Postby Dallane » Mon Nov 03, 2014 6:08 pm

Rifmaster wrote:
DarkNacht wrote: hour to heal with a splint instead of 15 minutes.

Dear god no! Why do you make us want to suffer so much!


Sounds awesome lol
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Re: Python feeding, sheft key utility, seeds

Postby DarkNacht » Mon Nov 03, 2014 8:47 pm

Rifmaster wrote:
DarkNacht wrote: hour to heal with a splint instead of 15 minutes.

Dear god no! Why do you make us want to suffer so much!

15 minutes is a negligible amount of time. Getting a broken bone should mess you up for long enough that you have a very good incentive to avoid it.
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