Witch Tool for the Job

Announcements of major changes to Salem.

Re: Witch Tool for the Job

Postby ericbomb » Sat Nov 01, 2014 4:25 am

RonPaulFTW wrote:
JohnCarver wrote:
RonPaulFTW wrote:I shouldn't be at risk of permadeath just for coming to boston.


I disagree. I've made it no secret that 'nowhere' should be totally safe. This patch is the first of many that reinforce that notion.


So we all just need a boston alt now? Seems a bit too far.


Let's wait and see how the mechanics work before passing judgement.

I "assume" that each doll can take so much abuse, the harder to make ones can do more damage to the owner/victim. Also I'd "assume" that there would be a LOT of things that happen before death. So you could get to the priest. But for all we know they could be so detrimental to the user that no one uses one unless they want to get their toon killed and take someone with them.

WTB prepatch raggy dolls :)

PS. Maybe we could get a bit more of a hint on the dolls since it doesn't seem like a new skill opened up, and you know it IS a beta game, kind of hard to test stuff if you don't tell us what stuff is.
JohnCarver wrote:I reserve the right to torch your base.

JohnCarver wrote:I am offended!
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Re: Witch Tool for the Job

Postby firefox2026 » Sat Nov 01, 2014 4:33 am

well I hope it isn't an easy task to kill someone from just visiting Boston.. :shock:
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 4:36 am

ericbomb wrote:WTB prepatch raggy dolls :)

JC deleted all legacy raggy dolls.
ericbomb wrote: Maybe we could get a bit more of a hint on the dolls since it doesn't seem like a new skill opened up, and you know it IS a beta game, kind of hard to test stuff if you don't tell us what stuff is.

Get Lucky.
Last edited by DarkNacht on Sat Nov 01, 2014 4:38 am, edited 1 time in total.
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Re: Witch Tool for the Job

Postby ericbomb » Sat Nov 01, 2014 4:38 am

DarkNacht wrote:
ericbomb wrote:WTB prepatch raggy dolls :)

JC deleted all legacy raggy dolls.


That would explain what happened to mine then.... I figured my village mate had used them but him deleting legacy makes more sense.

I just hope it doesn't turn into a goose chase everyone gives up on like the turtle.
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Re: Witch Tool for the Job

Postby AntiNeko » Sat Nov 01, 2014 5:21 am

JohnCarver wrote:Split Rail now requires more Wood Blocks to repair to full.
Stone Hedges are now repaired with Granite and require 10 Granite to repair fully.
Plank Walls require more Dry Boards to repair to full.
Brick Walls require fewer Bricks to repair to full.
Split Rail Gates now fully repair with a single Fresh Board.
Stone Hedge Gates now fully repair with a single Dry Board.
Plank Wall Gates now fully repair with a single Planed Board.
Brick Wall Gates now fully repair with a single Iron Bar.


Why does it cost more granite to repair a Stone Hedge than it costs to create the thing? I can actually kill it and rebuild it for less time and effort than to repair it, considering how had it can get to find granite in mass in my area. There's no way a new player can keep up with their walls properly with that kind of cost to repair it.
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Re: Witch Tool for the Job

Postby Darwoth » Sat Nov 01, 2014 5:35 am

granite is dug from stone pits roughly 1 in 4
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Re: Witch Tool for the Job

Postby AntiNeko » Sat Nov 01, 2014 5:43 am

Darwoth wrote:granite is dug from stone pits roughly 1 in 4


That's assuming you have a high Mines and Mountains proficiency I believe. My mate and I who started at the same time can only manage a 1 in 20 to 1 in 25 ratio so far with our skill levels.
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Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 5:45 am

Mini Patch #1:

Buffed the Herbs and Sprouts Proc rate on pots.
Added Twilight effects. (not sure if custom clients will be able to see these)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 5:53 am

JohnCarver wrote:Mini Patch #1:

Added Twilight effects. (not sure if custom clients will be able to see these)

We can.
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Re: Witch Tool for the Job

Postby AntiNeko » Sat Nov 01, 2014 5:54 am

JohnCarver wrote:Mini Patch #1:

Buffed the Herbs and Sprouts Proc rate on pots.
Added Twilight effects. (not sure if custom clients will be able to see these)



The Latikai client can.
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