Witch Tool for the Job

Announcements of major changes to Salem.

Re: Witch Tool for the Job

Postby Mereni » Sat Nov 01, 2014 1:50 am

summertime wrote:just tested:
"Tomatoes now count as any plant.
Onions now count as any plant.
Radishes now count as any plant.
Carrots now count as any plant."

this does not give the "any plant" category any buff through variable food "buff" >.<


No, it wouldn't. 'Any Plant' isn't a food group, it's just a category, like 'Any Flower'.
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Re: Witch Tool for the Job

Postby summertime » Sat Nov 01, 2014 1:51 am

Mereni wrote:
summertime wrote:just tested:
"Tomatoes now count as any plant.
Onions now count as any plant.
Radishes now count as any plant.
Carrots now count as any plant."

this does not give the "any plant" category any buff through variable food "buff" >.<


No, it wouldn't. 'Any Plant' isn't a food group, it's just a category, like 'Any Flower'.


yes, but a dev said that in future tomatos, onions, radishes and carrots would give variable food bonuses, but that future isnt tday it seemsD:
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Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 1:53 am

Why should a toolbelt which extends your inventory be anywhere but your inventory panel?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 1:54 am

JohnCarver wrote:Why should a toolbelt which extends your inventory be anywhere but your inventory panel?

The same reason key rings aren't its a limited use inventory that you are not constantly accessing. It clutters it up too much.

Does yield do anything on trees?
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Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 2:00 am

Ok. Although i imagined accessing a toolbelt enough that it would be cumbersome to go through your equipment panel everytime.

Yield on trees does nothing. Will investigate a better way to present that.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby summertime » Sat Nov 01, 2014 2:01 am

JohnCarver wrote:Yield on trees does nothing. Will investigate a better way to present that.


affecting the nuts/maple leaves produced by the tree would be awesome :)
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Re: Witch Tool for the Job

Postby lachlaan » Sat Nov 01, 2014 2:03 am

Haven't actually figured out witchy dolls, but I'll throw some ideas out there before bed in hope that someone else figures it out. The dolls look like acorn indian, the hay inspirational and perhaps the lumberwood figurine. Curious how to actually get them as I tried acorn indian with serrated grimthorns and broken boughs respectively and had no luck. One idea could be the any plant ingredient, haven't tried devil's wort yet. Golden acorns don't go into the acorn slot, nor do perfect maple leaves go into the leaf slot for lumberwoof figurine. :\

So perhaps blood/cauldrons have something to do with it otherwise. We'll seeeee x_x
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 2:06 am

JohnCarver wrote:Ok. Although i imagined accessing a toolbelt enough that it would be cumbersome to go through your equipment panel everytime.

If it worked the way key rings do and you are using it a lot you could just leave it open and move the window to somewhere out of the way.
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Re: Witch Tool for the Job

Postby Gacrux » Sat Nov 01, 2014 2:11 am

why was the walking animation changed it seemed fine its much more rigid :\
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 2:16 am

Gacrux wrote:why was the walking animation changed it seemed fine its much more rigid :\

JohnCarver wrote:In order to add new animations it required us to rebuild the skeleton for the current character. The new skeleton could then no longer function with the original animations, thus forcing us to pretty much rebuild every single animation in the game from scratch.
It is a very awkward looking animation though and it looks like it may be a little slow so hopefully it gets fixed.
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