"Tomatoes now count as any plant.
Onions now count as any plant.
Radishes now count as any plant.
Carrots now count as any plant.
"
Does this mean now that any plant gives a bonus like promised before ?
yozzik wrote:Implemented a Skybox
Oh god, JC, i love you.
JohnCarver wrote:Removed the Skybox
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Spazzmaticus wrote:There appears to be no climbing animation
lachlaan wrote:Unless berry bush yield went up significantly, increasing their regen time to 2-4 days only serves to make berries even more useless than they are now. The amount of berries needed for some foods are way too high to make them at all viable, and between meats being easier to get at high purity, easier to craft, easier to restore, I feel like all the work you guys put into making the berries category is going to waste. Other categories suffer from similar issues, though I hope that walnut and chestnut trees will help with nut material variety. The issue however is again one of amount. A player could glutton an orchard's worth of berry and nut foods, and get a full and fed debuff low enough to be able to eat again sooner than the orchard has regenerated its fruits/nuts. Just a thought, it'd be nice to either see a decrease in materials needed for those food groups or an increase in yield.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
summertime wrote:darn, you cannot fast tele with tools in toolbelt
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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