ImpalerWrG wrote:Darwoth wrote:this should be left alone, i like the fact that lazy/unobservant people occasionally lose a boat on someones claim.
in fact it is a cheap learning experience that forces newbs to learn some basics of the crime aspect of the game helping them avoid bigger and dumber mistakes later.
That would be legit if the boat-claim interactions were actually consistent with the way crimes and the crimes on/off setting worked in the rest of the game, but they aren't, the boats are a one off special rule that doesn't actually teach the newb anything other then how to avoid trouble in this narrow situation. JC seems to get a kick out of weird inconsistencies in the game being 'traps' for folks who have not experienced them or heavily studied them. The question is do these inconsistencies just come off as bugs to most folks and make them think the game is lame? Could traps be designed in such a way that when people fall into them they get to feel after the fact that it was some skillfully planned bit of game design and are impressed rather then turned off from the game.
there is a lot more skill and cunning to be impressed by with the current array of the games traps that are almost entirely based on clever use of game mechanics vs some item you can place. hopefully we have premade wal-mart traps down the road also, however the existing mechanics are just fine and should be left alone either way.