lachlaan wrote:It's a bit like playing poker and cheating. Everyone chips in, and when the pot is big enough you cheat, take it and run. In the end you've won, and managed to cash in on everyone else's effort. And you make the assumption that betrayed people won't need town mates in the future, or that they're somehow a finite resource. The game is getting pushed towards the need for towns and much more cooperation than before, so people will be forced to make themselves even partially vulnerable, and thus being an infiltrator that gets the job done would be a lucrative business.
Lucrative in the short term, certainly. But long term? As such towns are destroyed, would not there be less and less 'profitable' targets remaining? "Until all that remains is a barren and desolate field of carnage."