Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby JohnCarver » Mon Oct 20, 2014 6:37 pm

Kandarim wrote:it would not work. I'll explain:

How forageables are loaded can be seen as follows. Imagine a square around your character (for HnH vets, ender's HnH client lets you show this square on the minimap). Each time a forageable enters this square (because of you moving), the server runs a check (throws a die or whatever you like to call it) whether you are able to see this forageable or not. The succes rate can depend on your wandering mode for example, but also on skills you have unlocked in certain cases. The client, however, does not forget about forageables it has seen, except when they once again leave this square. Therefore, the forage/wander flicking will not have an effect, because foraging needs to be active whenever a forageable crosses the square boundaries.


Close.




Actually......






Its magic.


Whats next Kandarim? You going to tell these poor Salemites there is no Santa Claus?!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Custom client by Latikai, building on Ender's client

Postby pistolshrimp » Mon Oct 20, 2014 7:04 pm

Kandarim wrote:it would not work. I'll explain:

How forageables are loaded can be seen as follows. Imagine a square around your character (for HnH vets, ender's HnH client lets you show this square on the minimap). Each time a forageable enters this square (because of you moving), the server runs a check (throws a die or whatever you like to call it) whether you are able to see this forageable or not. The succes rate can depend on your wandering mode for example, but also on skills you have unlocked in certain cases. The client, however, does not forget about forageables it has seen, except when they once again leave this square. Therefore, the forage/wander flicking will not have an effect, because foraging needs to be active whenever a forageable crosses the square boundaries.


Hmm, thanks for the explanation.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Oct 20, 2014 7:07 pm

Santa Claus is real
His name is JohnCarter
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Oct 21, 2014 5:10 pm

Client updated: fix for the longer inventory loading times. It was due to the abacus (artifice sums for your equipment) being updated for each created item icon, not just those for equipped items. Lazy programming on my part, I didn't think it would have so much impact and frankly it was not half as bad for me as some of the videos I was sent.

Thanks Chiprel for showing exactly how bad it is for some people.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Sunari » Tue Oct 21, 2014 5:28 pm

Kandarim wrote:Client updated: fix for the longer inventory loading times.

THANK YOU! It was driving me insane.
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Re: Custom client by Latikai, building on Ender's client

Postby Chiprel » Tue Oct 21, 2014 5:39 pm

Kandarim wrote:Client updated: fix for the longer inventory loading times.


dem M_O_V_E_M_E_N_T_O_A_T_M_E_A_L_C_R_A_C_K_E_R_S
Winner of bracket ( award.
<@TotalyMoo> Mushi, will you be my new lover? :<
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Re: Custom client by Latikai, building on Ender's client

Postby Gromar » Sat Oct 25, 2014 9:31 am

there were inventory loading times before?

Thanks for the fix anyway :)
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Re: Custom client by Latikai, building on Ender's client

Postby mycatpower » Sat Nov 01, 2014 1:59 pm

java.lang.Error: java.lang.reflect.InvocationTargetException
at haven.MainFrame.javabughack(MainFrame.java:397)
at haven.MainFrame.main2(MainFrame.java:410)
at haven.MainFrame.access$100(MainFrame.java:63)
at haven.MainFrame$8.run(MainFrame.java:480)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at haven.MainFrame.javabughack(MainFrame.java:388)
... 4 more
Caused by: java.lang.NoClassDefFoundError: com/jogamp/common/type/WriteCloneable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at haven.TexGL$TexDraw.<clinit>(TexGL.java:83)
at haven.TexGL.<init>(TexGL.java:154)
at haven.TexGL.<init>(TexGL.java:282)
at haven.TexI.<init>(TexI.java:42)
at haven.Resource$Image$1.<init>(Resource.java:626)
at haven.Resource$Image.tex(Resource.java:626)
at haven.Resource.loadtex(Resource.java:1528)
at haven.LoginScreen.<clinit>(LoginScreen.java:47)
at haven.MainFrame$5.run(MainFrame.java:391)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.jogamp.common.type.WriteCloneable
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 47 more
Please help me! why i can`t use ur client?on java Security exception site list i added this addres http://DonnEssime.github.io and i have Java ver.8
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Nov 01, 2014 2:50 pm

delete gluegen-rt.jar and jogl-all.jar and try again
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby mycatpower » Sat Nov 01, 2014 3:17 pm

ok,when i entered the game i have another error...

java.lang.RuntimeException: Delayed error in resource gfx/hud/hwaup (v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1512)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.layer(Resource.java:1405)
at haven.Resource.loadimg(Resource.java:1522)
at haven.GameUI$MenuButton.<init>(GameUI.java:168)
at haven.GameUI$MainMenu$11.<init>(GameUI.java:994)
at haven.GameUI$MainMenu.<init>(GameUI.java:994)
at haven.GameUI.makemenu(GameUI.java:1071)
at haven.GameUI.<init>(GameUI.java:157)
at haven.GameUI$$_.create(GameUI.java:116)
at haven.Widget.makechild(Widget.java:246)
at haven.UI.newwidget(UI.java:175)
at haven.RemoteUI.run(RemoteUI.java:71)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/hwaup(v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource$Loader.handle(Resource.java:446)
at haven.Resource$Loader.run(Resource.java:420)
... 1 more
Caused by: java.io.FileNotFoundException: http://game.salemthegame.com/res/gfx/hud/hwaup.res
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at haven.Resource$HttpSource.get(Resource.java:370)
at haven.Resource$TeeSource.get(Resource.java:266)
at haven.Resource$Loader.handle(Resource.java:439)
... 2 more
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