And what about this little guy we made.

What can he do?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
pistolshrimp wrote:I can't really see industrail buildings really working as gathering points. Who is going to want to put in that intial investment even if it's spread out the potential for loss is too great that it wouldn't be woth it. For instance lets say it was off claim, someone could come by and claim it and you'd have to fight or loss your investment. Say it can't be claimed then whats to keep a faction from camping it? You lose your investment and maybe your toon. What's to keep someong from stealing your stuff? With machinery on your own claim you can log out/leave your stuff, with these industrail buildings you'd have to wait until it finished or lose your stuff.
All you would see from this is large towns building them on their claim. That would be the end of that.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:And if you are going through the hassle of managing permissions for this, why would you not just make them town or trial members?
Ukhata wrote:some people just really like to play on their own claim.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Potjeh wrote:Anyway, yeah, the basic idea is that somebody builds an expensive building, neighbours use it because it's superior to the basic production facilities in one way or another, the owner gets a percentage of the production. Does this sound like something that'd work, JC?
I'm not opposed to these HUGE landmark buildings.
I also think they shouldn't decay so that players can leave them off claim and not have to bother with access.
I'm still skeptical that 'neighbors' are making the journey to them tho to do things and would like to see ideas for large expensive buildings that neighbors would travel to in order to use. Also I would want to know why the person who makes these buildings wouldn't just put them on their claim and keep them for themselves.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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