by Potjeh » Sat Oct 18, 2014 9:40 am
Church is just fine, as you'd only need to get yourself and your purse to it. Windmill wouldn't quite work because you'd lose more time walking to it and back than you'd save on grinding. It's still a hefty investment so I don't think every hermit will build one, but it'd need to give better benefits for people to bother walking to it. But yeah, materials are just about right for them to be projects for a small community, but I'd love to see projects for big communities. A cathedral, for example, that takes like 10x the materials a church does.
Speaking of windmills vs querns, I think it'd be nice if there were fancy version of other economic buildings. For example, industrial smelters that give a better payout, but cost a ridiculous amount of resources. The general principle should be that it'd take way too long for these things to pay themselves off if they're built and used by just one guy, but if the cost and benefits are spread over many people they'd be more than worthwhile.
Last edited by
Potjeh on Sat Oct 18, 2014 9:44 am, edited 1 time in total.