Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Oct 05, 2014 3:42 pm

as asked by ikpeip :) i like it myself a lot, too!
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Michael » Fri Oct 10, 2014 8:10 am

Minty Tree is no longer shrunken by this Client.
Please fix.
¦]
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Re: Custom client by Latikai, building on Ender's client

Postby Pildream » Fri Oct 10, 2014 7:48 pm

Hi , while I was playing, game freezes and I close client, then trying to reopen and I get the message "unable to launch application"

details are:

java.net.UnknownHostException: DonnEssime.github.io
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source)
at com.sun.deploy.cache.ResourceProviderImpl.checkUpdateAvailable(Unknown Source)
at com.sun.deploy.cache.ResourceProviderImpl.isUpdateAvailable(Unknown Source)
at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source)
at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source)
at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.launch(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main.access$000(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


anyone any idea what is going on ?

thank you in advance for any reply :mrgreen:

Edit: after pc restart client launches again... but still, it could have frozen in the middle of a combat with a deadly cricket :mrgreen:
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Oct 10, 2014 10:02 pm

darn. Freezes are worse than crashes - without a crash report there's little I can do.

The report you did include simply states that the client could not be downloaded. Most probably it was a temporary hiccup - either at github's end or your own service provider.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Fri Oct 10, 2014 10:08 pm

WTB a client that highlights in wich logs or stumps indian feathers or WSS hide :s
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Re: Custom client by Latikai, building on Ender's client

Postby Emina » Mon Oct 13, 2014 6:20 am

Was just walking around with a fresh char in providence, when this error popped up. Not sure what it means tbh but i might aswell show you.

Code: Select all
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 1
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
   at haven.HavenPanel.run(HavenPanel.java:455)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 1
   at sun.awt.image.ByteInterleavedRaster.getSample(Unknown Source)
   at haven.PUtils.glowmask(PUtils.java:233)
   at haven.MenuGrid.glowmask(MenuGrid.java:403)
   at haven.MenuGrid.draw(MenuGrid.java:434)
   at haven.GameUI.drawFiltered(GameUI.java:620)
   at haven.GameUI.draw(GameUI.java:628)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.RootWidget.draw(RootWidget.java:111)
   at haven.UI.draw(UI.java:162)
   at haven.HavenPanel.redraw(HavenPanel.java:298)
   at haven.HavenPanel$1.display(HavenPanel.java:94)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Oct 13, 2014 7:27 am

weird - never seen this one before. Caused by an error rendering the blinking squares in your craft menu.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Griever » Mon Oct 13, 2014 8:46 am

I humbly bow to the creator of this client. It has made my experience far more enjoyable.
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Re: Custom client by Latikai, building on Ender's client

Postby Darwoth » Wed Oct 15, 2014 5:53 am

this client continues to crash, freeze and generally drag ass for me.

turning off most radar icons helps some, DISABLING the "lower framerate on unfocused instances" helps a good deal including when running multple clients and for some reason if i have been mapping and generating a map file performance will sometimes increase drastically even when in laggy places like town.

will frequently freeze and/or crash to desktop with no error when entering a mine/building or porting.

appoximately 5% of the time a loading screen never loads and you are stuck in the black.

unlike with enders you have to wait until fully loaded to even move, which appears to cause or contribute to several of the crashes.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Wed Oct 15, 2014 8:07 pm

Darwoth wrote:this client continues to crash, freeze and generally drag ass for me.

turning off most radar icons helps some, DISABLING the "lower framerate on unfocused instances" helps a good deal including when running multple clients and for some reason if i have been mapping and generating a map file performance will sometimes increase drastically even when in laggy places like town.

will frequently freeze and/or crash to desktop with no error when entering a mine/building or porting.

appoximately 5% of the time a loading screen never loads and you are stuck in the black.

unlike with enders you have to wait until fully loaded to even move, which appears to cause or contribute to several of the crashes.


suggestion: dont run Salem on a C64 and buy a new computer?
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