JohnCarver wrote:We are currently favoring the idea of waypoints.

JohnCarver wrote:We are currently favoring the idea of waypoints.
MarpTarpton wrote:The problem currently is that no one is fighting because no one has to, it's unduly inconvenient
Syndarn wrote:MarpTarpton wrote:The problem currently is that no one is fighting because no one has to, it's unduly inconvenient
Inconvenient for the developers? it's quite convenient for me, because i do not want to fight. Forcing me to fight is making me do something against my will. Therefore i would be doing something that makes me unhappy which leads to that i will become unhappy playing Salem which then leads to me quitting because the game serves me no more.
Why is it that people nowadays always assume everyone likes to compete. I just want to coexist and be left alone by the criminals as far as it is possible.
Let's say you would get your way and make me fight. For me to survive and avenge i would have to do:
1. Invest a lot more time on this game (which i don't have, don't want)
2. Grind up humors and try to reach some level of competence (i fell behind a long time ago)
3. Study so i can get murder (which now is harder, since there is no purity in inspirationals) .. so don't have that.
4. Invest weeks upon weeks to get the perfect gear that rivals the big guys to even be able to scratch them. Now i would just make them giggle if i hit them.
5. Do some actual pvp combat and learn how to fight a player. (which also requires time and effort)
I don't know the system very well anymore, i am honest about it. You have made much improvements, so much has improved since the last i played full time. That is good.
Now hypothetically even if i achieved all of the above without dying, and i would be ready. I still don't feel like i want to fight. Fighting in game makes me stressed irl, and it's not a feeling i like to have.
So it feels like you are making me fight a futile battle, which i am destined to lose no matter what. Because i don't want to win in the first place. I got my reasons for that as well, but i won't go into that.
I think the map size is fine. if you make it smaller, the criminals will get more targets to their "convenience" range. The situation will get even more heated than it already is.
I know from haven what kind of imbalance a teleport system will cause, so i am against that. The Darkness and church system is something i think you should work on.
Not by removing it, but by giving people other options to survive/thrive in the darkness.
Instead of trying to make people fight for justice, implement something that makes fighting less profitable in the first place, something that promotes being a good "citizen".
Fighting in Salem, profitable or not is still the only "endgame" this game has. I would like to see a peaceful endgame option. Make something for me.
Syndarn wrote:...
Xsardi wrote:Syndarn wrote:...
You have a way to be safe and not to be forced to fight - join the leveled people's village and do their job. Slaves are always protected by their owners.
royalcheesecake wrote:Syndarn, thank you so much for expressing exactly how I feel about PVP in this game. I would never try to take PVP away from the players that enjoy it, but sometimes I feel like us non-PVPers are being pushed into a PVP shaped box. I would really like to believe there is enough room in Salem for everyone. From the most blood thirsty raider to the cuddliest of carebears!
Xsardi wrote:Syndarn wrote:...
You have a way to be safe and not to be forced to fight - join the leveled people's village and do their job. Slaves are always protected by their owners.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
royalcheesecake wrote:Syndarn wrote:MarpTarpton wrote:The problem currently is that no one is fighting because no one has to, it's unduly inconvenient
Inconvenient for the developers? it's quite convenient for me, because i do not want to fight. Forcing me to fight is making me do something against my will. Therefore i would be doing something that makes me unhappy which leads to that i will become unhappy playing Salem which then leads to me quitting because the game serves me no more.
Why is it that people nowadays always assume everyone likes to compete. I just want to coexist and be left alone by the criminals as far as it is possible.
Let's say you would get your way and make me fight. For me to survive and avenge i would have to do:
1. Invest a lot more time on this game (which i don't have, don't want)
2. Grind up humors and try to reach some level of competence (i fell behind a long time ago)
3. Study so i can get murder (which now is harder, since there is no purity in inspirationals) .. so don't have that.
4. Invest weeks upon weeks to get the perfect gear that rivals the big guys to even be able to scratch them. Now i would just make them giggle if i hit them.
5. Do some actual pvp combat and learn how to fight a player. (which also requires time and effort)
I don't know the system very well anymore, i am honest about it. You have made much improvements, so much has improved since the last i played full time. That is good.
Now hypothetically even if i achieved all of the above without dying, and i would be ready. I still don't feel like i want to fight. Fighting in game makes me stressed irl, and it's not a feeling i like to have.
So it feels like you are making me fight a futile battle, which i am destined to lose no matter what. Because i don't want to win in the first place. I got my reasons for that as well, but i won't go into that.
I think the map size is fine. if you make it smaller, the criminals will get more targets to their "convenience" range. The situation will get even more heated than it already is.
I know from haven what kind of imbalance a teleport system will cause, so i am against that. The Darkness and church system is something i think you should work on.
Not by removing it, but by giving people other options to survive/thrive in the darkness.
Instead of trying to make people fight for justice, implement something that makes fighting less profitable in the first place, something that promotes being a good "citizen".
Fighting in Salem, profitable or not is still the only "endgame" this game has. I would like to see a peaceful endgame option. Make something for me.
Syndarn, thank you so much for expressing exactly how I feel about PVP in this game. I would never try to take PVP away from the players that enjoy it, but sometimes I feel like us non-PVPers are being pushed into a PVP shaped box. I would really like to believe there is enough room in Salem for everyone. From the most blood thirsty raider to the cuddliest of carebears!
Angus wrote:I must also agree with Syndarn. while I see the excitement in aggression and fighting (especially in a group situation), its not my true nature. With little experience in pvp, it would be plain suicide, thus destroying months of invested time. I guess i'm more of the coexist, support and defend if necessary type. All this hype to jack up murder just doesn't work for me.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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