Rail roads!

Forum for suggesting changes to Salem.

Rail roads!

Postby alagar » Sat Oct 11, 2014 2:28 am

I heard devs are planing something to make "fast travel" possible, so how about RAIL ROADS?
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Re: Rail roads!

Postby Jackxter » Sat Oct 11, 2014 3:09 am

While it would be awesome, I'm afraid this is the wrong time period for them :P. Not unless we got Doc Brown involved.

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... actually, yeah. Let's get Doc Brown involved ¦] .

But if we're going the alternate history route like Salem seems to be going, that's a whole new ball game :D. It could certainly add some flavorings if steampunk elements were introduced (ZEPPLINS! ALL THE ZEPPLINZ!), though I'm certain that'll never happen.
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Re: Rail roads!

Postby pistolshrimp » Sat Oct 11, 2014 6:55 am

No. No to everything in this thread.
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Re: Rail roads!

Postby Michael » Sat Oct 11, 2014 7:30 am

Witchs could teliport people...
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Re: Rail roads!

Postby Cheena » Sat Oct 11, 2014 8:40 am

Actually, we could have rail roads without having a train. Well I'm totally unable to find an image for that, but you know, those little trolleys used 1) in mines and 2) on the rail roads, that you have to activate manually. That **** could drain phlegm and go rather fast. Even faster if you are two to activate the mechanism.
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Re: Rail roads!

Postby MarpTarpton » Sat Oct 11, 2014 1:08 pm

We're saving rail roads for the second game in the Salem universe, "Yukon", set 200 years in the future.

Fewer witches, more industry, less references to the King, and oodles of dysentery. Natives still a problem.
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Re: Rail roads!

Postby alagar » Sat Oct 11, 2014 3:14 pm

MarpTarpton wrote:We're saving rail roads for the second game in the Salem universe, "Yukon", set 200 years in the future.

Fewer witches, more industry, less references to the King, and oodles of dysentery. Natives still a problem.


Like Chena said, you don't need delevop a train with the rail road. Also if we already have fast food, WHY WE CANT HAVE RAIL ROADS?
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Re: Rail roads!

Postby fox » Sat Oct 11, 2014 4:42 pm

no railroads. But improve Mine and cave's mechanic like real, with small railway and small minecart with horse force, and steamcart in shop. :!: :idea: :mrgreen:
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Re: Rail roads!

Postby fox » Sat Oct 11, 2014 4:54 pm

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Re: Rail roads!

Postby fox » Sat Oct 11, 2014 5:56 pm

A think some kind more experience system of mining, will make mining good part of social experience in game. :!:
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