Will-o'-wisp

Forum for suggesting changes to Salem.

Will-o'-wisp

Postby Lusewing » Sat Oct 11, 2014 1:10 pm

A simple idea for a darkness inspiratnal. Acting much like a tumble weed, only faster, the will-o'-wisp would be invisable unless in darkness as well as on the map (rendered as a small but intence light sorce). Due to needing the dark to see it it could intice players to remove their torches (or client side brightness) in order to chase them, and while not dangerus themselves they might end up leading players into other mosters while they are distracted with the chase.

The Will-o'-wisp might also be useful to craft ever burning lights for mines or around darkness built towns/bases - thus creating a need for such a tricky little light.
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Re: Will-o'-wisp

Postby MarpTarpton » Sat Oct 11, 2014 1:15 pm

I like this a lot.
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Re: Will-o'-wisp

Postby Darwoth » Sat Oct 11, 2014 4:50 pm

they should also drop greater lightstones and require magical weapons to hit imo.

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Re: Will-o'-wisp

Postby Sephorin » Sat Oct 11, 2014 6:38 pm

Sounds like a neat idea!
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Re: Will-o'-wisp

Postby Jackxter » Sat Oct 11, 2014 7:41 pm

Naturally, I support this idea whole-heatedly :).
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Re: Will-o'-wisp

Postby cannibalkirby » Sat Oct 11, 2014 9:04 pm

oh I really like this idea
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Re: Will-o'-wisp

Postby Argost » Sun Oct 12, 2014 12:24 am

Darwoth wrote:they should also drop greater lightstones and require magical weapons to hit imo.

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Good ole Everquest :)
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