
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 1
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 1
at sun.awt.image.ByteInterleavedRaster.getSample(Unknown Source)
at haven.PUtils.glowmask(PUtils.java:233)
at haven.MenuGrid.glowmask(MenuGrid.java:403)
at haven.MenuGrid.draw(MenuGrid.java:434)
at haven.GameUI.drawFiltered(GameUI.java:620)
at haven.GameUI.draw(GameUI.java:628)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:111)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
JC wrote:I'm not fully committed to being wrong on that yet.
Darwoth wrote:this client continues to crash, freeze and generally drag ass for me.
turning off most radar icons helps some, DISABLING the "lower framerate on unfocused instances" helps a good deal including when running multple clients and for some reason if i have been mapping and generating a map file performance will sometimes increase drastically even when in laggy places like town.
will frequently freeze and/or crash to desktop with no error when entering a mine/building or porting.
appoximately 5% of the time a loading screen never loads and you are stuck in the black.
unlike with enders you have to wait until fully loaded to even move, which appears to cause or contribute to several of the crashes.
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