Kandarim wrote:this is how you tier, children
Unless that field is influent enough to get a turtle out of its shell, it's useless to me!
Kandarim wrote:this is how you tier, children
JC wrote:I'm not fully committed to being wrong on that yet.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
loftar wrote:***** the treaty.
Thor wrote:So very inefficient to go past 700% influence at a time.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:I shall give franklin indigestion with the resulting golden corn!
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Sephorin wrote:Sounds like something that JC might want to consider changing. Maybe after a certain number of fertilizers (10? 20?), they no longer provide any bonus whatsoever, even with the three-field system.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:I definitely don't want to change the ability for players to brute force their way through artificial limits. That is part of what I think makes Salem unique in this gaming climate.
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