RonPaulFTW wrote:
I really don't want to run into someone every time I go bear hunting.
In Soviet Salem, John Carver hunts you! (specifically your Tears)
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RonPaulFTW wrote:
I really don't want to run into someone every time I go bear hunting.
JohnCarver wrote:RonPaulFTW wrote:How many players do you think a server should support once the game is advertised? Yes the map might be too large now for current player base - but put 10k people on it - is it still too large then?
Yes. The server right now runs with 700 Average Daily users.
Per our Density formula that we 'want' from the map size. That would mean we would be happy with this map size so long as it had. 57,600 Daily users on average. It would still feel 'empty' but at least you would hit another base ever 10-15 minutes of running which is what we consider ideal.
So hopefully this gives a good perspective of the 'issue' for us. Its not that the map would be fix'd if we had double the population or 10x the population. The map size is quite literally 100x larger than we would like for it to be from a density standpoint.
The only reason we are talking about reducing the map sizes by only 70-80% is so that we can retain the 2-3 hour travel time from point A to Point B. If it were not for trying to retain a 'several hour' journey to the end of the map we would be debating between a 85-95% reduction in map size.
For those who remember the previous servers, we found their maps to be much more reasonable in size if not still a bit too large. This map is a good 500% larger than those.
lachlaan wrote:80-90% reduction sounds way too harsh. I personally don't mind a long bear hunt or argo hunt given the size of the map, but my current hunts wound be the equivalent of running laps around the map in the scenario you describe. I get that you want more interaction but all the other mechanics force you to be apart from players to be safe, productive and so on. Any major natural resource would get claimed, because with a map 5-10 times smaller (arguably a random slice near boston, that doesn't necessarily have the lime and clay people need) you're bound to have a severe lack of resources.
Please try to make a compromise between existing mechanics and future mechanics, if you try to fix something so the next trick works on it, you'll end up breaking the functionality of all the old tricks. Bears would need to drop a paw and hearts much more often because quite frankly 10 players could keep half the map loaded up and taking down respawns as they show up. Anything not growable in a base would be strongly insufficient, and forcing conflict by starving players is bound to cause some anger amongst the playerbase, or at the very least make the game not at all enjoyable.
lachlaan wrote:80-90% reduction sounds way too harsh. I personally don't mind a long bear hunt or argo hunt given the size of the map, but my current hunts wound be the equivalent of running laps around the map in the scenario you describe. I get that you want more interaction but all the other mechanics force you to be apart from players to be safe, productive and so on. Any major natural resource would get claimed, because with a map 5-10 times smaller (arguably a random slice near boston, that doesn't necessarily have the lime and clay people need) you're bound to have a severe lack of resources.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Ikpeip wrote:How can I be derailing my own thread?
JohnCarver wrote:lachlaan wrote:80-90% reduction sounds way too harsh. I personally don't mind a long bear hunt or argo hunt given the size of the map, but my current hunts wound be the equivalent of running laps around the map in the scenario you describe. I get that you want more interaction but all the other mechanics force you to be apart from players to be safe, productive and so on. Any major natural resource would get claimed, because with a map 5-10 times smaller (arguably a random slice near boston, that doesn't necessarily have the lime and clay people need) you're bound to have a severe lack of resources.
The game has supported significantly higher populations on maps 20% this size. I think you are vastly underestimating the size of this map. I can assure you a map 20% this size could hold literally thousands more active players than we have now.
Just to put it even further into perspective for those who are having issues grasping the magnitude of the map.
A map 20% this size would still be able to hold approx 1,000 Providences.
The #1 towns in terms of size ever built have never gotten to even 20% the size of a providence town claim.
If every player built 10,000 Silver P-Claims, a map 20% this size could hold over 100,000 of them with room to spare.
trungdle wrote:
JohnCarver wrote:
JohnCarver wrote:It would still feel 'empty' but at least you would hit another base ever 10-15 minutes of running which is what we consider ideal.
lachlaan wrote:My personal habitually explored area is at the very least 30 minutes sprint any which way, and is what I would consider a part of the town, even if unclaimed.
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