MarpTarpton wrote:You realize, I hope, that all of these suggestions are to solve the problem of a map that's too large? A problem that is only occurring in this iteration of the game and that for every subsequent world generation/server/what have you, it will no longer be a problem. With that being said, why would the Darkness mechanic receive an overhaul for a problem so finite as that it will never happen again? The darkness is supposed to be something you don't go into by design. To spread that everywhere is changing more than what's necessary and outside the scope of this thread as it brings about more issues than what it solves.
IMO the "follow the light" solution to the problem of finding bases on a large map fits perfectly fine with the direction that darkness seems to be heading.