Potjeh wrote:What's there to explore? Wilderness is wilderness, and a small chance to find interesting formations like that limestika is so not worth a 12 hour hike through monotonous forests.
And you never mentioned that you would actually move the existing bases into the new map limits if you reduced them. The compensation thing sounded like you'd just give the owners a fancy hat and 10$ of store goods. If you're actually going to move the whole bases, then by all means go with that.
Players would still lose their 'location', favorite lime pits, probably whatever progress they had in mines, etc. etc. etc.
Its messy, even with a god tool to copy the terrain objects.
Also, if you think I won't put cool stuff in the deepest darkest corners of Salem, you havn't been paying attention to development.
Feone wrote:Manually moving bases sounds like a huge headache and would take a lot of time. Not to mention a lot of semi-active players might miss it entirely.
Yes, I agree. And depending on the complexity of the tool, maybe even as much work as the carriages themselves.
Then again, the ability to hunt down criminals with a 2-4 hour investment and otherwise shape the political landscape in an afternoon on the weekend is certainly worth all this brain trauma. I don't believe players are giving credit to all the 'fun' that can be had when making a difference in the world doesn't first involve a 10 hour run.