Map Size Fixes

Forum for suggesting changes to Salem.

How should Mortal Moments fix the Map Size?

Disable a % of the Map
19
17%
Disable Churches and Shrink Darkness
14
12%
Carriages and/or Player Built Fast Travel
81
71%
 
Total votes : 114

Re: Map Size Fixes

Postby Feone » Wed Oct 08, 2014 10:13 am

JohnCarver wrote: perceived neighbor interaction that will never happen is hardly the issue.


So you will not consider incentives to make more localized communities to go with the carriage houses? For example local stalls.
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Re: Map Size Fixes

Postby Potjeh » Wed Oct 08, 2014 10:16 am

It's not like the criminals targets are any closer to Boston. If the criminal runs for 10+ hours to commit a crime, the guy bringing him to justice should do the same.
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Re: Map Size Fixes

Postby JohnCarver » Wed Oct 08, 2014 10:17 am

Feone wrote:So you will not consider incentives to make more localized communities to go with the carriage houses? For example local stalls.


The contrary, I have already considered local stalls, and don't believe anybody would use them to any benefit. Even if bases were only 5 minutes apart, why travel that 5 minutes when you can travel 5 seconds to the Providence marketplace? Its just a silly concept I cannot justify spending time on as I cannot imagine players would do it.

That being said, I see huge benefits for towns, already evidence by how wildly successful towns and cooperating Salemites are compared to hermits.

I see the desire for hermits to have 100% total safety by not letting anybody 'too close' to hurt them.

I have yet to see a solid idea I like as to why there is some niche for a relationship in between or how to foster one.

Potjeh wrote:It's not like the criminals targets are any closer to Boston. If the criminal runs for 10+ hours to commit a crime, the guy bringing him to justice should do the same.


This is horribly inaccurate. If I am a criminal 20 hours from Boston. I port to boston. Hit 10+ claims that are within 1-2 hour walks from Boston. Those players then are forced to walk 20 hours to get their justice. The current map size allows situations where hunting down a criminal is 2000% more time consuming than the time it took the criminal to come to your base. This is unacceptable.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Map Size Fixes

Postby Potjeh » Wed Oct 08, 2014 10:19 am

JohnCarver wrote:The contrary, I have already considered local stalls, and don't believe anybody would use them to any benefit. Even if bases were only 5 minutes apart, why travel that 5 minutes when you can travel 5 seconds to the Providence marketplace? Its just a silly concept I cannot justify spending time on as I cannot imagine players would do it.

Remove Providence, it leads to all sorts of silly things. Including this problem where everyone is settling 10+ hours away from it.
This is horribly inaccurate. If I am a criminal 20 hours from Boston. I port to boston. Hit 10+ claims that are within 1-2 hour walks from Boston. Those players then are forced to walk 20 hours to get their justice. The current map size allows situations where hunting down a criminal is 2000% more time consuming than the time it took the criminal to come to your base. This is unacceptable.

If you settle within 1-2h of Providence you're a fool and you deserve it. Every sane player puts as much distance as possible between him and the other players.
Last edited by Potjeh on Wed Oct 08, 2014 10:21 am, edited 2 times in total.
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Re: Map Size Fixes

Postby Feone » Wed Oct 08, 2014 10:20 am

Disable teleports during crime debuff.
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Re: Map Size Fixes

Postby JohnCarver » Wed Oct 08, 2014 10:21 am

Potjeh wrote:Remove Providence, it leads to all sorts of silly things. Including this problem where everyone is settling 10+ hours away from it.


It also removes In-Game Events, location for leaderboards, location for expedition launches, centralized trading area, NPC sold goods, Safe-ish area for new players to socialize.

Players can rebuild some of that, but not all of it. I don't find removing Providence to be the answer.

Feone wrote:Disable teleports during crime debuff.

What does this do?


Potjeh wrote:If you settle within 1-2h of Providence you're a fool and you deserve it. Every sane player puts as much distance as possible between him and the other players.


OR. I simply implement a system where players can invoke some form of justice on criminals and settling near Providence doesn't carry the risk for innocents. This way we don't have to pretend that new players are going to immediately realize the dangers of not hoofing it several hours from their wilderness spawn locations (which makes no sense to begin with)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Map Size Fixes

Postby cannibalkirby » Wed Oct 08, 2014 10:23 am

Feone wrote:Disable teleports during crime debuff.

I feel like this discourages crime :P I mean crime is bad but someone has to be the "bad guy"
Ikpeip wrote:How can I be derailing my own thread?
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Re: Map Size Fixes

Postby Feone » Wed Oct 08, 2014 10:26 am

cannibalkirby wrote:
Feone wrote:Disable teleports during crime debuff.

I feel like this discourages crime :P I mean crime is bad but someone has to be the "bad guy"


If we have to walk an hour to avenge it, why should they not walk an hour to do it.

If being able to commit crimes from ridiculously far away is the issue then doing so should be punished. Want to commit crimes near boston? Live near boston.
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Re: Map Size Fixes

Postby Potjeh » Wed Oct 08, 2014 10:27 am

JohnCarver wrote:It also removes In-Game Events, location for leaderboards, location for expedition launches, centralized trading area, NPC sold goods, Safe-ish area for new players to socialize.

Players can rebuild some of that, but not all of it. I don't find removing Providence to be the answer.

Make Providence it's own "plane of existence", so you can't actually walk out of it into the "real" world. This removes the asymmetry in time it takes two players to get to each other's claims. It can be on that newbie island that's on the roadmap, as long as that island is actually a separate map.
Last edited by Potjeh on Wed Oct 08, 2014 10:29 am, edited 1 time in total.
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Re: Map Size Fixes

Postby cannibalkirby » Wed Oct 08, 2014 10:28 am

Boston is like the social hub though, how else are they going to brag in game about stuff they did ¦] I say let the heathens boast!
Ikpeip wrote:How can I be derailing my own thread?
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