JohnCarver wrote: perceived neighbor interaction that will never happen is hardly the issue.
So you will not consider incentives to make more localized communities to go with the carriage houses? For example local stalls.
JohnCarver wrote: perceived neighbor interaction that will never happen is hardly the issue.
Feone wrote:So you will not consider incentives to make more localized communities to go with the carriage houses? For example local stalls.
Potjeh wrote:It's not like the criminals targets are any closer to Boston. If the criminal runs for 10+ hours to commit a crime, the guy bringing him to justice should do the same.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:The contrary, I have already considered local stalls, and don't believe anybody would use them to any benefit. Even if bases were only 5 minutes apart, why travel that 5 minutes when you can travel 5 seconds to the Providence marketplace? Its just a silly concept I cannot justify spending time on as I cannot imagine players would do it.
This is horribly inaccurate. If I am a criminal 20 hours from Boston. I port to boston. Hit 10+ claims that are within 1-2 hour walks from Boston. Those players then are forced to walk 20 hours to get their justice. The current map size allows situations where hunting down a criminal is 2000% more time consuming than the time it took the criminal to come to your base. This is unacceptable.
Potjeh wrote:Remove Providence, it leads to all sorts of silly things. Including this problem where everyone is settling 10+ hours away from it.
Feone wrote:Disable teleports during crime debuff.
Potjeh wrote:If you settle within 1-2h of Providence you're a fool and you deserve it. Every sane player puts as much distance as possible between him and the other players.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Feone wrote:Disable teleports during crime debuff.
Ikpeip wrote:How can I be derailing my own thread?
cannibalkirby wrote:Feone wrote:Disable teleports during crime debuff.
I feel like this discourages crimeI mean crime is bad but someone has to be the "bad guy"
JohnCarver wrote:It also removes In-Game Events, location for leaderboards, location for expedition launches, centralized trading area, NPC sold goods, Safe-ish area for new players to socialize.
Players can rebuild some of that, but not all of it. I don't find removing Providence to be the answer.
Ikpeip wrote:How can I be derailing my own thread?
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