Currrently our villages in salem are great fun.  Nice to look at.
This is really just a suggestion on how to allow more diversity without too many mechs (also a good silver sink)
Simply put players can learn different building styles, any building with alternate building style becomes a submenu for those building styles.  The build structure simply has a different skin, identical function.
For example
Build->Structures->Pilgrim Hovel
Becomes
Build->Structures->Pilgrim's Hovel->Native Hovel (Requires dried hides in place of boards)
                                                  ->Colonial Hovel
Each of these is unlocked with the respective building style skill.  Players gain either native or colonial for free upon character creation.
To unlock other styles a book must be purchased from boston and read it.  This unlocks the "X style" skill, which can then be learned normally.  Each book is single use.
I would suggest a price of 10,000 silver to unlock the opposite "faction" building skills.  Other styles could be added for events and temporary sales.  A money maker (shoring up that extra silver) and also a bit more variety in structural looks!
			



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